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void ID3D11ClassInstance::GetInstanceName([Out, Buffer, Optional] char* pInstanceName,[InOut] SIZE_T* pBufferLength)
public void GetInstanceName(IntPtr instanceNameRef, ref PointerSize bufferLengthRef)
| Type | Name | Description |
|---|---|---|
| IntPtr | instanceNameRef | |
| PointerSize | bufferLengthRef |