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D2D1_INPUT_ELEMENT_DESC
public struct InputElement : IEquatable<InputElement>
| Name | Description |
|---|---|
| InputElement(string, int, Format, int) | Initializes a new instance of the C1.Win.DX.Direct2D.InputElement struct. |
| InputElement(string, int, Format, int, int) | Initializes a new instance of the C1.Win.DX.Direct2D.InputElement struct. |
| Name | Description |
|---|---|
| AlignedByteOffset | unsigned int alignedByteOffset |
| Format | DXGI_FORMAT format |
| SemanticIndex | unsigned int semanticIndex |
| SemanticName | const char* semanticName |
| Slot | unsigned int inputSlot |
| Name | Description |
|---|---|
| AppendAligned | Returns a value that can be used for the offset parameter of an InputElement to indicate that the element should be aligned directly after the previous element, including any packing if neccessary. |
| Name | Description |
|---|---|
| Equals(InputElement) | Determines whether the specified InputElement is equal to this instance. |
| Equals(object) | Determines whether the specified object is equal to this instance. |
| GetHashCode() | Returns a hash code for this instance. |
| Name | Description |
|---|---|
| operator ==(InputElement, InputElement) | Determines if the specified values are equal. |
| operator !=(InputElement, InputElement) | Determines if the specified values are not equal. |