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C1.Util.DX.Direct3D11.Texture2DDescription.-ctor

Texture2DDescription Constructor

Texture2DDescription(Format, int, int, int, int, BindFlags, ResourceUsage, CpuAccessFlags, int, int, ResourceMiscFlags)

Initializes a new instance of the Texture2DDescription struct.

Declaration
public Texture2DDescription(Format format, int width, int height, int arraySize = 1, int mipLevels = 0, BindFlags bindFlags = BindFlags.ShaderResource, ResourceUsage usage = ResourceUsage.Default, CpuAccessFlags cpuAccessFlags = CpuAccessFlags.None, int sampleCount = 1, int sampleQuality = 0, ResourceMiscFlags miscFlags = ResourceMiscFlags.None)
Public Sub New(format As Format, width As Integer, height As Integer, Optional arraySize As Integer = 1, Optional mipLevels As Integer = 0, Optional bindFlags As BindFlags = BindFlags.ShaderResource, Optional usage As ResourceUsage = ResourceUsage.Default, Optional cpuAccessFlags As CpuAccessFlags = CpuAccessFlags.None, Optional sampleCount As Integer = 1, Optional sampleQuality As Integer = 0, Optional miscFlags As ResourceMiscFlags = ResourceMiscFlags.None)
Parameters
Type Name Description
Format format
int width
int height
int arraySize
int mipLevels
BindFlags bindFlags
ResourceUsage usage
CpuAccessFlags cpuAccessFlags
int sampleCount
int sampleQuality
ResourceMiscFlags miscFlags