GetRenderTargets Method
GetRenderTargets()
Get references to the render targets that are available to the {{output-merger stage}}.
Declaration
public DepthStencilView GetRenderTargets()
Public Function GetRenderTargets() As DepthStencilView
Returns
GetRenderTargets(int)
Get references to the render targets that are available to the {{output-merger stage}}.
Declaration
public RenderTargetView[] GetRenderTargets(int numViews)
Public Function GetRenderTargets(numViews As Integer) As RenderTargetView()
Parameters
| Type |
Name |
Description |
| int |
numViews |
|
Returns
GetRenderTargets(int, out DepthStencilView)
Get references to the render targets and the depth-stencil buffer that are available to the {{output-merger stage}}.
Declaration
public RenderTargetView[] GetRenderTargets(int numViews, out DepthStencilView depthStencilViewRef)
Public Function GetRenderTargets(numViews As Integer, ByRef depthStencilViewRef As DepthStencilView) As RenderTargetView()
Parameters
Returns
GetRenderTargets(int, RenderTargetView[])
void ID3D11DeviceContext::OMGetRenderTargets([In] unsigned int NumViews,[Out, Buffer, Optional] ID3D11RenderTargetView** ppRenderTargetViews,[Out, Optional] ID3D11DepthStencilView** ppDepthStencilView)
Declaration
public DepthStencilView GetRenderTargets(int numViews, RenderTargetView[] renderTargetViewsOut)
Public Function GetRenderTargets(numViews As Integer, renderTargetViewsOut As RenderTargetView()) As DepthStencilView
Parameters
Returns