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C1.Util.DX.Direct2D.Effects.DirectionalBlur.StandardDeviation

StandardDeviation Property

StandardDeviation

Gets or sets the amount of blur to be applied to the image. Default: 1.0f

Declaration
public float StandardDeviation { get; set; }
Public Property StandardDeviation As Single
Remarks

You can compute the blur radius of the kernel by multiplying the standard deviation by 3. The units of both the standard deviation and blur radius are DIPs. A value of zero DIPs disables this effect entirely.