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C1.Util.DX.Direct2D.DrawInformation.SetVertexProcessing

SetVertexProcessing Method

SetVertexProcessing(VertexBuffer, VertexOptions, BlendDescription?, VertexRange?, Guid?)

HRESULT ID2D1DrawInfo::SetVertexProcessing([In, Optional] ID2D1VertexBuffer* vertexBuffer,[In] D2D1_VERTEX_OPTIONS vertexOptions,[In, Optional] const D2D1_BLEND_DESCRIPTION* blendDescription,[In, Optional] const D2D1_VERTEX_RANGE* vertexRange,[In, Optional] const GUID* vertexShader)

Declaration
public void SetVertexProcessing(VertexBuffer vertexBuffer, VertexOptions vertexOptions, BlendDescription? blendDescription = null, VertexRange? vertexRange = null, Guid? vertexShader = null)
Public Sub SetVertexProcessing(vertexBuffer As VertexBuffer, vertexOptions As VertexOptions, Optional blendDescription As BlendDescription? = Nothing, Optional vertexRange As VertexRange? = Nothing, Optional vertexShader As Guid? = Nothing)
Parameters
Type Name Description
VertexBuffer vertexBuffer
VertexOptions vertexOptions
BlendDescription? blendDescription
VertexRange? vertexRange
Guid? vertexShader