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C1.Util.DX.Direct3D11.OutputMergerStage.SetRenderTargetsAndUnorderedAccessViews

SetRenderTargetsAndUnorderedAccessViews Method

SetRenderTargetsAndUnorderedAccessViews(int, nint, DepthStencilView, int, int, nint, nint)

void ID3D11DeviceContext::OMSetRenderTargetsAndUnorderedAccessViews([In] unsigned int NumRTVs,[In, Buffer, Optional] const void** ppRenderTargetViews,[In, Optional] ID3D11DepthStencilView* pDepthStencilView,[In] unsigned int UAVStartSlot,[In] unsigned int NumUAVs,[In, Buffer, Optional] const void** ppUnorderedAccessViews,[In, Buffer, Optional] const void* pUAVInitialCounts)

Declaration
public void SetRenderTargetsAndUnorderedAccessViews(int numRTVs, nint renderTargetViewsOut, DepthStencilView depthStencilViewRef, int uAVStartSlot, int numUAVs, nint unorderedAccessViewsOut, nint uAVInitialCountsRef)
Public Sub SetRenderTargetsAndUnorderedAccessViews(numRTVs As Integer, renderTargetViewsOut As IntPtr, depthStencilViewRef As DepthStencilView, uAVStartSlot As Integer, numUAVs As Integer, unorderedAccessViewsOut As IntPtr, uAVInitialCountsRef As IntPtr)
Parameters
Type Name Description
int numRTVs
nint renderTargetViewsOut
DepthStencilView depthStencilViewRef
int uAVStartSlot
int numUAVs
nint unorderedAccessViewsOut
nint uAVInitialCountsRef