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Cross-platform range implementation. Describes the interior of a graphics shape composed of rectangles and paths.
public sealed class Region : IDisposable
| Name | Description |
|---|---|
| Region() | Initializes a new Region. |
| Name | Description |
|---|---|
| Clone() | Creates an exact copy of this Region. |
| CreateRegion(GraphicsPath) | Creates new Region that consists from path. |
| Dispose() | |
| GetBounds() | Gets a RectangleF structure that represents a rectangle that bounds this Region |
| IsVisible(PointF) | |
| IsVisible(float, float) | |
| MakeEmpty() | Initializes this Region to an empty interior. |
| Union(GraphicsPath) | Updates this Region to the union of itself and the specified GraphicsPath. |