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Model3DLightingSchemeType

Variable: Model3DLightingSchemeType

const Model3DLightingSchemeType: object;

Defines possible lightning schemes for Model3DView.

Type Declaration

Artwork

readonly Artwork: "Artwork";

Lights as specified in the 3D artwork.

Blue

readonly Blue: "Blue";

Three blue infinite lights, no ambient term.

CAD

readonly CAD: "CAD";

Three gray infinite lights and one light attached to the camera, no ambient term.

Cube

readonly Cube: "Cube";

Six gray infinite lights aligned with the major axes, no ambient term.

Day

readonly Day: "Day";

Three light-gray infinite lights, no ambient term.

Hard

readonly Hard: "Hard";

Three gray infinite lights, moderate ambient term.

Headlamp

readonly Headlamp: "Headlamp";

Single infinite light attached to the camera, low ambient term.

Night

readonly Night: "Night";

One yellow, one aqua, and one blue infinite light, no ambient term.

None

readonly None: "None";

No lights shall be used. That is, lighting specified in the 3D artwork shall be ignored.

Primary

readonly Primary: "Primary";

One red, one green, and one blue infinite light, no ambient term.

Red

readonly Red: "Red";

Three red infinite lights, no ambient term.