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C1.Util.DX.DirectWrite.TextRenderer.DrawStrikethrough

DrawStrikethrough Method

DrawStrikethrough(object, float, float, ref Strikethrough, IntPtr)

IDWriteTextLayout::Draw calls this function to instruct the client to draw a strikethrough.

Declaration
HResult DrawStrikethrough(object clientDrawingContext, float baselineOriginX, float baselineOriginY, ref Strikethrough strikethrough, IntPtr clientDrawingEffectPtr)
Function DrawStrikethrough(clientDrawingContext As Object, baselineOriginX As Single, baselineOriginY As Single, ByRef strikethrough As Strikethrough, clientDrawingEffectPtr As IntPtr) As HResult
Parameters
Type Name Description
object clientDrawingContext

The application-defined drawing context passed to IDWriteTextLayout::Draw.

float baselineOriginX

The pixel location (X-coordinate) at the baseline origin of the run where strikethrough applies.

float baselineOriginY

The pixel location (Y-coordinate) at the baseline origin of the run where strikethrough applies.

Strikethrough strikethrough

Pointer to a structure containing strikethrough logical information.

IntPtr clientDrawingEffectPtr

Application-defined effect to apply to the strikethrough. Usually this argument represents effects such as the foreground brush filling the interior of a line.

Returns
Type Description
HResult

If the method succeeds, it returns S_OK. Otherwise, it returns an HRESULT error code.

Remarks

A single strikethrough can be broken into multiple calls, depending on how the formatting changes attributes. Strikethrough is not averaged across font sizes/styles changes. To get an appropriate starting pixel position, add strikethrough::offset to the baseline. Like underlines, the x coordinate will always be passed as the left side, regardless of text directionality.