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void ID3D11DeviceContext::RSSetScissorRects([In] unsigned int NumRects,[In, Buffer, Optional] const void* pRects)
public void SetScissorRects(int numRects, IntPtr rectsRef)
Public Sub SetScissorRects(numRects As Integer, rectsRef As IntPtr)
| Type | Name | Description |
|---|---|---|
| int | numRects | |
| IntPtr | rectsRef |