Name | Description | |
---|---|---|
![]() | PixelShaderStage Constructor | Initializes a new instance of the PixelShaderStage class. |
The following tables list the members exposed by PixelShaderStage.
Name | Description | |
---|---|---|
![]() | PixelShaderStage Constructor | Initializes a new instance of the PixelShaderStage class. |
Name | Description | |
---|---|---|
![]() | FrontfacingDefaultValue | Constant FrontfacingDefaultValue. |
![]() | FrontfacingFalseValue | Constant FrontfacingFalseValue. |
![]() | FrontfacingTrueValue | Constant FrontfacingTrueValue. |
![]() | InputRegisterComponentBitCount | Constant InputRegisterComponentBitCount. |
![]() | InputRegisterComponents | Constant InputRegisterComponents. |
![]() | InputRegisterCount | Constant InputRegisterCount. |
![]() | InputRegisterReadPorts | Constant InputRegisterReadPorts. |
![]() | InputRegisterReadsPerInst | Constant InputRegisterReadsPerInst. |
![]() | LegacyPixelCenterFractionalComponent | Constant LegacyPixelCenterFractionalComponent. |
![]() | OutputDepthRegisterComponentBitCount | Constant OutputDepthRegisterComponentBitCount. |
![]() | OutputDepthRegisterComponents | Constant OutputDepthRegisterComponents. |
![]() | OutputDepthRegisterCount | Constant OutputDepthRegisterCount. |
![]() | OutputMaskRegisterComponentBitCount | Constant OutputMaskRegisterComponentBitCount. |
![]() | OutputMaskRegisterComponents | Constant OutputMaskRegisterComponents. |
![]() | OutputMaskRegisterCount | Constant OutputMaskRegisterCount. |
![]() | OutputRegisterComponentBitCount | Constant OutputRegisterComponentBitCount. |
![]() | OutputRegisterComponents | Constant OutputRegisterComponents. |
![]() | OutputRegisterCount | Constant OutputRegisterCount. |
![]() | PixelCenterFractionalComponent | Constant PixelCenterFractionalComponent. |
Name | Description | |
---|---|---|
![]() | IsDisposed | Gets a value indicating whether this instance is disposed. (Inherited from C1.Util.DX.DisposeBase) |
![]() | NativePointer | Get a pointer to the underlying Cpp Object (Inherited from C1.Util.DX.CppObject) |
![]() | Tag | Gets or sets a custom user tag object to associate with this instance.. (Inherited from C1.Util.DX.CppObject) |
Name | Description | |
---|---|---|
![]() | Dispose | Overloaded. Clean up any resources being used. (Inherited from C1.Util.DX.CppObject) |
![]() | Get | Overloaded. Gets the shader currently assigned to the device. (Inherited from C1.Util.DX.Direct3D11.CommonShaderStage<PixelShader>) |
![]() | GetConstantBuffers(Int32,Int32) | Gets the constant buffers used by the shader stage. (Inherited from C1.Util.DX.Direct3D11.CommonShaderStageBase) |
![]() | GetSamplers(Int32,Int32) | Gets the sampler states used by the shader stage. (Inherited from C1.Util.DX.Direct3D11.CommonShaderStageBase) |
![]() | GetShaderResources(Int32,Int32) | Gets the shader resources used by the shader stage. (Inherited from C1.Util.DX.Direct3D11.CommonShaderStageBase) |
![]() | Set | Overloaded. (Inherited from C1.Util.DX.Direct3D11.CommonShaderStage<PixelShader>) |
![]() | SetConstantBuffer | Sets a single constant buffer to be used by the shader stage. (Inherited from C1.Util.DX.Direct3D11.CommonShaderStageBase) |
![]() | SetConstantBuffers | Overloaded. Overridden. void ID3D11DeviceContext::PSSetConstantBuffers([In] unsigned int StartSlot,[In] unsigned int NumBuffers,[In, Buffer, Optional] const void** ppConstantBuffers) |
![]() | SetSampler | Sets a single sampler to be used by the shader stage. (Inherited from C1.Util.DX.Direct3D11.CommonShaderStageBase) |
![]() | SetSamplers | Overloaded. Overridden. void ID3D11DeviceContext::PSSetSamplers([In] unsigned int StartSlot,[In] unsigned int NumSamplers,[In, Buffer, Optional] const void** ppSamplers) |
![]() | SetShaderResource | Sets a single shader resource to be used by the shader stage. (Inherited from C1.Util.DX.Direct3D11.CommonShaderStageBase) |
![]() | SetShaderResources | Overloaded. Overridden. void ID3D11DeviceContext::PSSetShaderResources([In] unsigned int StartSlot,[In] unsigned int NumViews,[In, Buffer, Optional] const void** ppShaderResourceViews) |
Name | Description | |
---|---|---|
![]() | Finalize | Releases unmanaged resources and performs other cleanup operations before the C1.Util.DX.DisposeBase is reclaimed by garbage collection. (Inherited from C1.Util.DX.DisposeBase) |
![]() | FromTemp | Overloaded. Initializes this instance with a pointer from a temporary object and set the pointer of the temporary object to IntPtr.Zero. (Inherited from C1.Util.DX.CppObject) |
![]() | NativePointerUpdated | Method called when the NativePointer is updated. (Inherited from C1.Util.DX.CppObject) |
![]() | NativePointerUpdating | Method called when NativePointer is going to be update. (Inherited from C1.Util.DX.CppObject) |
Name | Description | |
---|---|---|
![]() | Disposed | Occurs when this instance is fully disposed. (Inherited from C1.Util.DX.DisposeBase) |
![]() | Disposing | Occurs when this instance is starting to be disposed. (Inherited from C1.Util.DX.DisposeBase) |
![]() | Performs an explicit conversion from System.IntPtr to PixelShaderStage. |