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C1.WPF.DX.4.6.2 Assembly / C1.Util.DX.Direct3D11 Namespace / PixelShaderStage Class / SetConstantBuffers Method

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    SetConstantBuffers Method (PixelShaderStage)
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    void ID3D11DeviceContext::PSSetConstantBuffers([In] unsigned int StartSlot,[In] unsigned int NumBuffers,[In, Buffer, Optional] const void** ppConstantBuffers)
    Overload List
    OverloadDescription
    Sets an array of constant buffers to be used by the shader stage. (Inherited from C1.Util.DX.Direct3D11.CommonShaderStageBase)
    Sets an array of constant buffers to be used by the shader stage. (Inherited from C1.Util.DX.Direct3D11.CommonShaderStageBase)
    Set the constant buffers used by the shader pipeline stage. (Inherited from C1.Util.DX.Direct3D11.CommonShaderStageBase)
    Set the constant buffers used by the shader pipeline stage. (Inherited from C1.Util.DX.Direct3D11.CommonShaderStageBase)
    See Also