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C1.WPF.DX.4.6.2 Assembly / C1.Util.DX.Direct3D11 Namespace / CommonShaderStageBase Class / GetConstantBuffers(Int32,Int32) Method
Index into the device's zero-based array from which to begin retrieving constant buffers.
Number of buffers to retrieve.

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    GetConstantBuffers(Int32,Int32) Method
    In This Topic
    Gets the constant buffers used by the shader stage.
    Syntax
    'Declaration
     
    Public Function GetConstantBuffers( _
       ByVal startSlot As Integer, _
       ByVal count As Integer _
    ) As Buffer()
    public Buffer[] GetConstantBuffers( 
       int startSlot,
       int count
    )

    Parameters

    startSlot
    Index into the device's zero-based array from which to begin retrieving constant buffers.
    count
    Number of buffers to retrieve.

    Return Value

    An array of constant buffers.
    See Also