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C1.WPF.DX.4.6.2 Assembly / C1.Util.DX.Direct3D11 Namespace / CommonShaderStageBase Class
Fields Properties Methods Events


In This Topic
    CommonShaderStageBase Class Members
    In This Topic

    The following tables list the members exposed by CommonShaderStageBase.

    Public Fields
     NameDescription
    Public FieldD3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT  
    Public FieldD3D11_COMMONSHADER_CONSTANT_BUFFER_COMPONENT_BIT_COUNT  
    Public FieldD3D11_COMMONSHADER_CONSTANT_BUFFER_COMPONENTS  
    Public FieldD3D11_COMMONSHADER_CONSTANT_BUFFER_HW_SLOT_COUNT  
    Public FieldD3D11_COMMONSHADER_CONSTANT_BUFFER_PARTIAL_UPDATE_EXTENTS_BYTE_ALIGNMENT  
    Public FieldD3D11_COMMONSHADER_CONSTANT_BUFFER_REGISTER_COMPONENTS  
    Public FieldD3D11_COMMONSHADER_CONSTANT_BUFFER_REGISTER_COUNT  
    Public FieldD3D11_COMMONSHADER_CONSTANT_BUFFER_REGISTER_READ_PORTS  
    Public FieldD3D11_COMMONSHADER_CONSTANT_BUFFER_REGISTER_READS_PER_INST  
    Public FieldD3D11_COMMONSHADER_FLOWCONTROL_NESTING_LIMIT  
    Public FieldD3D11_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_COMPONENTS  
    Public FieldD3D11_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_COUNT  
    Public FieldD3D11_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_READ_PORTS  
    Public FieldD3D11_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_READS_PER_INST  
    Public FieldD3D11_COMMONSHADER_IMMEDIATE_VALUE_COMPONENT_BIT_COUNT  
    Public FieldD3D11_COMMONSHADER_INPUT_RESOURCE_REGISTER_COMPONENTS  
    Public FieldD3D11_COMMONSHADER_INPUT_RESOURCE_REGISTER_COUNT  
    Public FieldD3D11_COMMONSHADER_INPUT_RESOURCE_REGISTER_READ_PORTS  
    Public FieldD3D11_COMMONSHADER_INPUT_RESOURCE_REGISTER_READS_PER_INST  
    Public FieldD3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT  
    Public FieldD3D11_COMMONSHADER_SAMPLER_REGISTER_COMPONENTS  
    Public FieldD3D11_COMMONSHADER_SAMPLER_REGISTER_COUNT  
    Public FieldD3D11_COMMONSHADER_SAMPLER_REGISTER_READ_PORTS  
    Public FieldD3D11_COMMONSHADER_SAMPLER_REGISTER_READS_PER_INST  
    Public FieldD3D11_COMMONSHADER_SAMPLER_SLOT_COUNT  
    Public FieldD3D11_COMMONSHADER_SUBROUTINE_NESTING_LIMIT  
    Public FieldD3D11_COMMONSHADER_TEMP_REGISTER_COMPONENT_BIT_COUNT  
    Public FieldD3D11_COMMONSHADER_TEMP_REGISTER_COMPONENTS  
    Public FieldD3D11_COMMONSHADER_TEMP_REGISTER_COUNT  
    Public FieldD3D11_COMMONSHADER_TEMP_REGISTER_READ_PORTS  
    Public FieldD3D11_COMMONSHADER_TEMP_REGISTER_READS_PER_INST  
    Public FieldD3D11_COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MAX  
    Public FieldD3D11_COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MIN  
    Public FieldD3D11_COMMONSHADER_TEXEL_OFFSET_MAX_NEGATIVE  
    Public FieldD3D11_COMMONSHADER_TEXEL_OFFSET_MAX_POSITIVE  
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    Public Properties
     NameDescription
    Public PropertyGets a value indicating whether this instance is disposed. (Inherited from C1.Util.DX.DisposeBase)
    Public PropertyGet a pointer to the underlying Cpp Object (Inherited from C1.Util.DX.CppObject)
    Public PropertyGets or sets a custom user tag object to associate with this instance.. (Inherited from C1.Util.DX.CppObject)
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    Public Methods
     NameDescription
    Public MethodOverloaded. Clean up any resources being used. (Inherited from C1.Util.DX.CppObject)
    Public MethodGets the constant buffers used by the shader stage.  
    Public MethodGets the sampler states used by the shader stage.  
    Public MethodGets the shader resources used by the shader stage.  
    Public MethodSets a single constant buffer to be used by the shader stage.  
    Public MethodOverloaded. Sets an array of constant buffers to be used by the shader stage.  
    Public MethodSets a single sampler to be used by the shader stage.  
    Public MethodOverloaded. Sets an array of samplers to be used by the shader stage.  
    Public MethodSets a single shader resource to be used by the shader stage.  
    Public MethodOverloaded. Bind an array of shader resources to the shader stage.  
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    Protected Methods
     NameDescription
    Protected MethodReleases unmanaged resources and performs other cleanup operations before the C1.Util.DX.DisposeBase is reclaimed by garbage collection. (Inherited from C1.Util.DX.DisposeBase)
    Protected MethodOverloaded. Initializes this instance with a pointer from a temporary object and set the pointer of the temporary object to IntPtr.Zero. (Inherited from C1.Util.DX.CppObject)
    Protected MethodMethod called when the NativePointer is updated. (Inherited from C1.Util.DX.CppObject)
    Protected MethodMethod called when NativePointer is going to be update. (Inherited from C1.Util.DX.CppObject)
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    Public Events
     NameDescription
    Public EventOccurs when this instance is fully disposed. (Inherited from C1.Util.DX.DisposeBase)
    Public EventOccurs when this instance is starting to be disposed. (Inherited from C1.Util.DX.DisposeBase)
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    See Also