Name | Description | |
---|---|---|
![]() | ConstantBufferApiSlotCount | D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT |
![]() | ConstantBufferComponentBitCount | D3D11_COMMONSHADER_CONSTANT_BUFFER_COMPONENT_BIT_COUNT |
![]() | ConstantBufferComponents | D3D11_COMMONSHADER_CONSTANT_BUFFER_COMPONENTS |
![]() | ConstantBufferHwSlotCount | D3D11_COMMONSHADER_CONSTANT_BUFFER_HW_SLOT_COUNT |
![]() | ConstantBufferPartialUpdateExtentsByteAlignment | D3D11_COMMONSHADER_CONSTANT_BUFFER_PARTIAL_UPDATE_EXTENTS_BYTE_ALIGNMENT |
![]() | ConstantBufferRegisterComponents | D3D11_COMMONSHADER_CONSTANT_BUFFER_REGISTER_COMPONENTS |
![]() | ConstantBufferRegisterCount | D3D11_COMMONSHADER_CONSTANT_BUFFER_REGISTER_COUNT |
![]() | ConstantBufferRegisterReadPorts | D3D11_COMMONSHADER_CONSTANT_BUFFER_REGISTER_READ_PORTS |
![]() | ConstantBufferRegisterReadsPerInst | D3D11_COMMONSHADER_CONSTANT_BUFFER_REGISTER_READS_PER_INST |
![]() | FlowcontrolNestingLimit | D3D11_COMMONSHADER_FLOWCONTROL_NESTING_LIMIT |
![]() | ImmediateConstantBufferRegisterComponents | D3D11_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_COMPONENTS |
![]() | ImmediateConstantBufferRegisterCount | D3D11_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_COUNT |
![]() | ImmediateConstantBufferRegisterReadPorts | D3D11_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_READ_PORTS |
![]() | ImmediateConstantBufferRegisterReadsPerInst | D3D11_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_READS_PER_INST |
![]() | ImmediateValueComponentBitCount | D3D11_COMMONSHADER_IMMEDIATE_VALUE_COMPONENT_BIT_COUNT |
![]() | InputResourceRegisterComponents | D3D11_COMMONSHADER_INPUT_RESOURCE_REGISTER_COMPONENTS |
![]() | InputResourceRegisterCount | D3D11_COMMONSHADER_INPUT_RESOURCE_REGISTER_COUNT |
![]() | InputResourceRegisterReadPorts | D3D11_COMMONSHADER_INPUT_RESOURCE_REGISTER_READ_PORTS |
![]() | InputResourceRegisterReadsPerInst | D3D11_COMMONSHADER_INPUT_RESOURCE_REGISTER_READS_PER_INST |
![]() | InputResourceSlotCount | D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT |
![]() | SamplerRegisterComponents | D3D11_COMMONSHADER_SAMPLER_REGISTER_COMPONENTS |
![]() | SamplerRegisterCount | D3D11_COMMONSHADER_SAMPLER_REGISTER_COUNT |
![]() | SamplerRegisterReadPorts | D3D11_COMMONSHADER_SAMPLER_REGISTER_READ_PORTS |
![]() | SamplerRegisterReadsPerInst | D3D11_COMMONSHADER_SAMPLER_REGISTER_READS_PER_INST |
![]() | SamplerSlotCount | D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT |
![]() | SubRoutineNestingLimit | D3D11_COMMONSHADER_SUBROUTINE_NESTING_LIMIT |
![]() | TempRegisterComponentBitCount | D3D11_COMMONSHADER_TEMP_REGISTER_COMPONENT_BIT_COUNT |
![]() | TempRegisterComponents | D3D11_COMMONSHADER_TEMP_REGISTER_COMPONENTS |
![]() | TempRegisterCount | D3D11_COMMONSHADER_TEMP_REGISTER_COUNT |
![]() | TempRegisterReadPorts | D3D11_COMMONSHADER_TEMP_REGISTER_READ_PORTS |
![]() | TempRegisterReadsPerInst | D3D11_COMMONSHADER_TEMP_REGISTER_READS_PER_INST |
![]() | TextureCoordRangeReductionMaximum | D3D11_COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MAX |
![]() | TextureCoordRangeReductionMinimum | D3D11_COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MIN |
![]() | TextureElOffsetMaximumNegative | D3D11_COMMONSHADER_TEXEL_OFFSET_MAX_NEGATIVE |
![]() | TextureElOffsetMaximumPositive | D3D11_COMMONSHADER_TEXEL_OFFSET_MAX_POSITIVE |