SetVertexProcessing Method
In This Topic
HRESULT ID2D1DrawInfo::SetVertexProcessing([In, Optional] ID2D1VertexBuffer* vertexBuffer,[In] D2D1_VERTEX_OPTIONS vertexOptions,[In, Optional] const D2D1_BLEND_DESCRIPTION* blendDescription,[In, Optional] const D2D1_VERTEX_RANGE* vertexRange,[In, Optional] const GUID* vertexShader)
Syntax
'Declaration
Public Sub SetVertexProcessing( _
ByVal As VertexBuffer, _
ByVal As VertexOptions, _
Optional ByVal As System.Nullable(Of BlendDescription), _
Optional ByVal As System.Nullable(Of VertexRange), _
Optional ByVal As System.Nullable(Of Guid) _
)
public void SetVertexProcessing(
VertexBuffer ,
VertexOptions ,
System.Nullable<BlendDescription> ,
System.Nullable<VertexRange> ,
System.Nullable<Guid>
)
Parameters
- vertexBuffer
- vertexOptions
- blendDescription
- vertexRange
- vertexShader
See Also