DrawInformation Class Members
In This Topic
The following tables list the members exposed by DrawInformation.
Public Constructors
Public Properties
Public Methods
| Name | Description |
| Dispose | Performs application-defined tasks associated with freeing, releasing, or resetting unmanaged resources. (Inherited from GrapeCity.Documents.DX.DisposeBase) |
| QueryInterface | Overloaded. Query this instance for a particular COM GUID/interface support. (Inherited from GrapeCity.Documents.DX.ComObject) |
| QueryInterfaceOrNull | Overloaded. Query instance for a particular COM GUID/interface support. (Inherited from GrapeCity.Documents.DX.ComObject) |
| SetCached | void ID2D1RenderInfo::SetCached([In] BOOL isCached) (Inherited from GrapeCity.Documents.DX.Direct2D.RenderInformation) |
| SetInputDescription | HRESULT ID2D1RenderInfo::SetInputDescription([In] unsigned int inputIndex,[In] D2D1_INPUT_DESCRIPTION inputDescription) (Inherited from GrapeCity.Documents.DX.Direct2D.RenderInformation) |
| SetInstructionCountHint | void ID2D1RenderInfo::SetInstructionCountHint([In] unsigned int instructionCount) (Inherited from GrapeCity.Documents.DX.Direct2D.RenderInformation) |
| SetOutputBuffer | HRESULT ID2D1RenderInfo::SetOutputBuffer([In] D2D1_BUFFER_PRECISION bufferPrecision,[In] D2D1_CHANNEL_DEPTH channelDepth) (Inherited from GrapeCity.Documents.DX.Direct2D.RenderInformation) |
| SetPixelConstantBuffer | Overloaded. Sets the constant buffer data from a GrapeCity.Documents.DX.DataStream for the Pixel stage. |
| SetPixelShader | HRESULT ID2D1DrawInfo::SetPixelShader([In] const GUID& shaderId,[In] D2D1_PIXEL_OPTIONS pixelOptions) |
| SetPixelShaderConstantBuffer | HRESULT ID2D1DrawInfo::SetPixelShaderConstantBuffer([In, Buffer] const void* buffer,[In] unsigned int bufferCount) |
| SetResourceTexture | HRESULT ID2D1DrawInfo::SetResourceTexture([In] unsigned int textureIndex,[In] ID2D1ResourceTexture* resourceTexture) |
| SetVertexConstantBuffer | Overloaded. Sets the constant buffer data from a GrapeCity.Documents.DX.DataStream for the Vertex stage. |
| SetVertexProcessing | HRESULT ID2D1DrawInfo::SetVertexProcessing([In, Optional] ID2D1VertexBuffer* vertexBuffer,[In] D2D1_VERTEX_OPTIONS vertexOptions,[In, Optional] const D2D1_BLEND_DESCRIPTION* blendDescription,[In, Optional] const D2D1_VERTEX_RANGE* vertexRange,[In, Optional] const GUID* vertexShader) |
| SetVertexShaderConstantBuffer | HRESULT ID2D1DrawInfo::SetVertexShaderConstantBuffer([In, Buffer] const void* buffer,[In] unsigned int bufferCount) |
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Public Events
Public Operators
See Also