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GrapeCity.Documents.DX.Windows Assembly / GrapeCity.Documents.DX.Direct2D Namespace / DeviceContext Class / PushLayer Method

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    PushLayer Method (DeviceContext)
    In This Topic
    void ID2D1DeviceContext::PushLayer([In] const D2D1_LAYER_PARAMETERS1* layerParameters,[In, Optional] ID2D1Layer* layer)
    Overload List
    OverloadDescription
    void ID2D1DeviceContext::PushLayer([In] const D2D1_LAYER_PARAMETERS1* layerParameters,[In, Optional] ID2D1Layer* layer)  
    void ID2D1RenderTarget::PushLayer([In] const D2D1_LAYER_PARAMETERS* layerParameters,[In, Optional] ID2D1Layer* layer) (Inherited from GrapeCity.Documents.DX.Direct2D.RenderTarget)
    See Also