Create(RenderTarget,BitmapLock,Nullable<BitmapProperties>) Method
In This Topic
Creates an
Bitmap that points to the bitmap data already stored in the
GrapeCity.Documents.DX.WIC.BitmapLock.
Syntax
'Declaration
Public Overloads Shared Function Create( _
ByVal As RenderTarget, _
ByVal As BitmapLock, _
ByVal As System.Nullable(Of BitmapProperties) _
) As Bitmap
public static Bitmap Create(
RenderTarget ,
BitmapLock ,
System.Nullable<BitmapProperties>
)
Parameters
- renderTarget
- An instance of RenderTarget.
- bitmapLock
- An RenderTarget that contains the data to share with the new Bitmap.
- bitmapProperties
- The pixel format and DPI of the bitmap to create . The GrapeCity.Documents.DX.DXGI.Format portion of the pixel format must match the GrapeCity.Documents.DX.DXGI.Format of data or the method will fail, but the alpha modes don't have to match. To prevent a mismatch, you can pass NULL or the value obtained from the {{D2D1::PixelFormat}} helper function. The DPI settings do not have to match those of data. If both dpiX and dpiY are 0.0f, the default DPI, 96, is used.
See Also