DsImaging allows you to load images using Load method of the GcBitmap class. You can load images from file, stream, and byte arrays.
Purpose | Method |
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Load image from a file | Load (string, System.Drawing.Rectangle?) |
Load image from a stream | Load (System.IO.Stream, System.Drawing.Rectangle?) |
Load image from a byte array | Load (byte[], System.Drawing.Rectangle?) |
To load an image from file, get the image path, store it in a variable and load the file in GcBitmap object using the Load method with the variable as its parameter.
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public void LoadSaveFile() { //Get the image path var origImagePath = Path.Combine("Resources", "Images", "color-woman-postits.jpg"); //Initialize GcBitmap GcBitmap fileBmp = new GcBitmap(); //Load image from file fileBmp.Load(origImagePath); //Add title to image using (var g = fileBmp.CreateGraphics()) { var rc = new RectangleF(512, 0, 100, 100); var tf = new TextFormat { Font = Font.FromFile(Path.Combine("Resources", "Fonts", "times.ttf")), FontSize = 40 }; g.DrawString("Hello World!", tf, rc, TextAlignment.Center, ParagraphAlignment.Center, false); } //Save image to file fileBmp.SaveAsJpeg("color-woman-postits-file.jpg"); } |
To load an image from stream, instantiate the FileStream class to read the image in the stream and load the file in GcBitmap object using the Load method with FileStream object as its parameter.
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public void LoadSaveStream() { //Get the image path var origImagePath = Path.Combine("Resources", "Images", "color-woman-postits.jpg"); //Initialize GcBitmap GcBitmap streamBmp = new GcBitmap(); //Load image from stream FileStream stm = new FileStream(origImagePath, FileMode.Open); streamBmp.Load(stm); stm.Close(); //Add title to image using (var g = streamBmp.CreateGraphics()) { var rc = new RectangleF(512, 0, 100, 100); var tf = new TextFormat { Font = Font.FromFile(Path.Combine("Resources", "Fonts", "times.ttf")), FontSize = 40 }; g.DrawString("Hello World!", tf, rc, TextAlignment.Center, ParagraphAlignment.Center, false); } //Save GcBitmap to stream MemoryStream outStream = new MemoryStream(); streamBmp.SaveAsJpeg(outStream); } |
To load an image from byte array, you need to read all the bytes of an image using the ReadAllBytes method and load the created byte array in GcBitmap using the Load method.
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public void LoadSaveByteArray() { //Get the image path var origImagePath = Path.Combine("Resources", "Images", "color-woman-postits.jpg"); //Initialize GcBitmap GcBitmap byteArrayBmp = new GcBitmap(); //Load image from byte array byte[] imgArray = File.ReadAllBytes(origImagePath); byteArrayBmp.Load(imgArray); //Add title to image using (var g = byteArrayBmp.CreateGraphics()) { var rc = new RectangleF(512, 0, 100, 100); var tf = new TextFormat { Font = Font.FromFile(Path.Combine("Resources", "Fonts", "times.ttf")), FontSize = 40 }; g.DrawString("Hello World!", tf, rc, TextAlignment.Center, ParagraphAlignment.Center, false); } //Save image to file byteArrayBmp.SaveAsJpeg("color-woman-postits-byteArray.jpg"); } |