Name | Description | |
---|---|---|
ComputeShaderStage Constructor | Initializes a new instance of the ComputeShaderStage class. |
The following tables list the members exposed by ComputeShaderStage.
Name | Description | |
---|---|---|
ComputeShaderStage Constructor | Initializes a new instance of the ComputeShaderStage class. |
Name | Description | |
---|---|---|
DispatchMaximumThreadGroupsPerDimension | Constant DispatchMaximumThreadGroupsPerDimension. | |
ThreadgroupidRegisterComponents | Constant ThreadgroupidRegisterComponents. | |
ThreadgroupidRegisterCount | Constant ThreadgroupidRegisterCount. | |
ThreadGroupMaximumThreadsPerGroup | Constant ThreadGroupMaximumThreadsPerGroup. | |
ThreadGroupMaximumX | Constant ThreadGroupMaximumX. | |
ThreadGroupMaximumY | Constant ThreadGroupMaximumY. | |
ThreadGroupMaximumZ | Constant ThreadGroupMaximumZ. | |
ThreadGroupMinimumX | Constant ThreadGroupMinimumX. | |
ThreadGroupMinimumY | Constant ThreadGroupMinimumY. | |
ThreadGroupMinimumZ | Constant ThreadGroupMinimumZ. | |
ThreadGroupSharedMemoryRegisterCount | Constant ThreadGroupSharedMemoryRegisterCount. | |
ThreadGroupSharedMemoryRegisterReadsPerInst | Constant ThreadGroupSharedMemoryRegisterReadsPerInst. | |
ThreadGroupSharedMemoryResourceRegisterComponents | Constant ThreadGroupSharedMemoryResourceRegisterComponents. | |
ThreadGroupSharedMemoryResourceRegisterReadPorts | Constant ThreadGroupSharedMemoryResourceRegisterReadPorts. | |
ThreadidingroupflattenedRegisterComponents | Constant ThreadidingroupflattenedRegisterComponents. | |
ThreadidingroupflattenedRegisterCount | Constant ThreadidingroupflattenedRegisterCount. | |
ThreadidingroupRegisterComponents | Constant ThreadidingroupRegisterComponents. | |
ThreadidingroupRegisterCount | Constant ThreadidingroupRegisterCount. | |
ThreadidRegisterComponents | Constant ThreadidRegisterComponents. | |
ThreadidRegisterCount | Constant ThreadidRegisterCount. | |
ThreadLocalTempRegisterPool | Constant ThreadLocalTempRegisterPool. | |
UnorderedAccessViewSlotCount | Constant UnorderedAccessViewSlotCount. |
Name | Description | |
---|---|---|
IsDisposed | Gets a value indicating whether this instance is disposed. (Inherited from C1.Util.DX.DisposeBase) | |
NativePointer | Get a pointer to the underlying Cpp Object (Inherited from C1.Util.DX.CppObject) | |
Tag | Gets or sets a custom user tag object to associate with this instance.. (Inherited from C1.Util.DX.CppObject) |
Name | Description | |
---|---|---|
Dispose | Overloaded. Clean up any resources being used. (Inherited from C1.Util.DX.CppObject) | |
Get | Overloaded. Gets the shader currently assigned to the device. (Inherited from C1.Util.DX.Direct3D11.CommonShaderStage<ComputeShader>) | |
GetConstantBuffers(Int32,Int32) | Gets the constant buffers used by the shader stage. (Inherited from C1.Util.DX.Direct3D11.CommonShaderStageBase) | |
GetSamplers(Int32,Int32) | Gets the sampler states used by the shader stage. (Inherited from C1.Util.DX.Direct3D11.CommonShaderStageBase) | |
GetShaderResources(Int32,Int32) | Gets the shader resources used by the shader stage. (Inherited from C1.Util.DX.Direct3D11.CommonShaderStageBase) | |
GetUnorderedAccessViews | Overloaded. Gets an array of views for an unordered resource. | |
Set | Overloaded. (Inherited from C1.Util.DX.Direct3D11.CommonShaderStage<ComputeShader>) | |
SetConstantBuffer | Sets a single constant buffer to be used by the shader stage. (Inherited from C1.Util.DX.Direct3D11.CommonShaderStageBase) | |
SetConstantBuffers | Overloaded. Overridden. void ID3D11DeviceContext::CSSetConstantBuffers([In] unsigned int StartSlot,[In] unsigned int NumBuffers,[In, Buffer, Optional] const void** ppConstantBuffers) | |
SetSampler | Sets a single sampler to be used by the shader stage. (Inherited from C1.Util.DX.Direct3D11.CommonShaderStageBase) | |
SetSamplers | Overloaded. Overridden. void ID3D11DeviceContext::CSSetSamplers([In] unsigned int StartSlot,[In] unsigned int NumSamplers,[In, Buffer, Optional] const void** ppSamplers) | |
SetShaderResource | Sets a single shader resource to be used by the shader stage. (Inherited from C1.Util.DX.Direct3D11.CommonShaderStageBase) | |
SetShaderResources | Overloaded. Overridden. void ID3D11DeviceContext::CSSetShaderResources([In] unsigned int StartSlot,[In] unsigned int NumViews,[In, Buffer, Optional] const void** ppShaderResourceViews) | |
SetUnorderedAccessView | Overloaded. Sets an array of views for an unordered resource. | |
SetUnorderedAccessViews | Overloaded. Sets an array of views for an unordered resource. |
Name | Description | |
---|---|---|
Finalize | Releases unmanaged resources and performs other cleanup operations before the C1.Util.DX.DisposeBase is reclaimed by garbage collection. (Inherited from C1.Util.DX.DisposeBase) | |
FromTemp | Overloaded. Initializes this instance with a pointer from a temporary object and set the pointer of the temporary object to IntPtr.Zero. (Inherited from C1.Util.DX.CppObject) | |
NativePointerUpdated | Method called when the NativePointer is updated. (Inherited from C1.Util.DX.CppObject) | |
NativePointerUpdating | Method called when NativePointer is going to be update. (Inherited from C1.Util.DX.CppObject) |
Name | Description | |
---|---|---|
Disposed | Occurs when this instance is fully disposed. (Inherited from C1.Util.DX.DisposeBase) | |
Disposing | Occurs when this instance is starting to be disposed. (Inherited from C1.Util.DX.DisposeBase) |
Explicit Type Conversion | Performs an explicit conversion from System.IntPtr to ComputeShaderStage. |