SetRenderTargetsAndUnorderedAccessViews Method
In This Topic
void ID3D11DeviceContext::OMSetRenderTargetsAndUnorderedAccessViews([In] unsigned int NumRTVs,[In, Buffer, Optional] const void** ppRenderTargetViews,[In, Optional] ID3D11DepthStencilView* pDepthStencilView,[In] unsigned int UAVStartSlot,[In] unsigned int NumUAVs,[In, Buffer, Optional] const void** ppUnorderedAccessViews,[In, Buffer, Optional] const void* pUAVInitialCounts)
Syntax
'Declaration
Public Sub SetRenderTargetsAndUnorderedAccessViews( _
ByVal As System.Integer, _
ByVal As System.IntPtr, _
ByVal As DepthStencilView, _
ByVal As System.Integer, _
ByVal As System.Integer, _
ByVal As System.IntPtr, _
ByVal As System.IntPtr _
)
public void SetRenderTargetsAndUnorderedAccessViews(
System.int ,
System.IntPtr ,
DepthStencilView ,
System.int ,
System.int ,
System.IntPtr ,
System.IntPtr
)
Parameters
- numRTVs
- renderTargetViewsOut
- depthStencilViewRef
- uAVStartSlot
- numUAVs
- unorderedAccessViewsOut
- uAVInitialCountsRef
See Also