Overload | Description |
---|---|
SetRenderTargets(DepthStencilView,RenderTargetView) | Binds a depth stencil view and a render target view to the output-merger stage keeping existing unordered access views bindings. |
SetRenderTargets(RenderTargetView) | Binds a render target view to the output-merger stage keeping existing unordered access views bindings. |
SetRenderTargets(DepthStencilView,RenderTargetView[]) | Binds a depth stencil view and a render target view to the output-merger stage keeping existing unordered access views bindings. |
SetRenderTargets(Int32,IntPtr,DepthStencilView) | void ID3D11DeviceContext::OMSetRenderTargets([In] unsigned int NumViews,[In] const void** ppRenderTargetViews,[In, Optional] ID3D11DepthStencilView* pDepthStencilView) |