Overload | Description |
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SetBlendState(BlendState,Nullable<ColorF>,UInt32) | Set the blend state of the output-merger stage. |
SetBlendState(BlendState,Nullable<ColorF>,Int32) | void ID3D11DeviceContext::OMSetBlendState([In, Optional] ID3D11BlendState* pBlendState,[In, Optional] const SHARPDX_COLOR4* BlendFactor,[In] unsigned int SampleMask) |