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C1.Win.C1DX.4.8 Assembly / C1.Util.DX.Direct3D11 Namespace / OutputMergerStage Class / GetRenderTargetsAndUnorderedAccessViews Method

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    GetRenderTargetsAndUnorderedAccessViews Method
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    void ID3D11DeviceContext::OMGetRenderTargetsAndUnorderedAccessViews([In] unsigned int NumRTVs,[Out, Buffer, Optional] ID3D11RenderTargetView** ppRenderTargetViews,[Out, Optional] ID3D11DepthStencilView** ppDepthStencilView,[In] unsigned int UAVStartSlot,[In] unsigned int NumUAVs,[Out, Buffer, Optional] ID3D11UnorderedAccessView** ppUnorderedAccessViews)
    Syntax
    'Declaration
     
    Public Function GetRenderTargetsAndUnorderedAccessViews( _
       ByVal numRTVs As System.Integer, _
       ByVal renderTargetViewsOut() As RenderTargetView, _
       ByVal uAVStartSlot As System.Integer, _
       ByVal numUAVs As System.Integer, _
       ByVal unorderedAccessViewsOut() As UnorderedAccessView _
    ) As DepthStencilView
    public DepthStencilView GetRenderTargetsAndUnorderedAccessViews( 
       System.int numRTVs,
       RenderTargetView[] renderTargetViewsOut,
       System.int uAVStartSlot,
       System.int numUAVs,
       UnorderedAccessView[] unorderedAccessViewsOut
    )

    Parameters

    numRTVs
    renderTargetViewsOut
    uAVStartSlot
    numUAVs
    unorderedAccessViewsOut
    See Also