In This Topic
void ID3D11DeviceContext::IAGetVertexBuffers([In] unsigned int StartSlot,[In] unsigned int NumBuffers,[Out, Buffer, Optional] ID3D11Buffer** ppVertexBuffers,[Out, Buffer, Optional] unsigned int* pStrides,[Out, Buffer, Optional] unsigned int* pOffsets)
Syntax
'Declaration
Public Sub GetVertexBuffers( _
ByVal As System.Integer, _
ByVal As System.Integer, _
ByVal () As Buffer, _
ByVal () As System.Integer, _
ByVal () As System.Integer _
)
public void GetVertexBuffers(
System.int ,
System.int ,
Buffer[] ,
System.int[] ,
System.int[]
)
Parameters
- startSlot
- numBuffers
- vertexBuffersOut
- stridesRef
- offsetsRef
See Also