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C1.Win.C1DX.4.8 Assembly / C1.Util.DX.Direct3D11 Namespace / InputAssemblerStage Class / GetVertexBuffers Method

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    GetVertexBuffers Method
    In This Topic
    void ID3D11DeviceContext::IAGetVertexBuffers([In] unsigned int StartSlot,[In] unsigned int NumBuffers,[Out, Buffer, Optional] ID3D11Buffer** ppVertexBuffers,[Out, Buffer, Optional] unsigned int* pStrides,[Out, Buffer, Optional] unsigned int* pOffsets)
    Syntax
    'Declaration
     
    Public Sub GetVertexBuffers( _
       ByVal startSlot As System.Integer, _
       ByVal numBuffers As System.Integer, _
       ByVal vertexBuffersOut() As Buffer, _
       ByVal stridesRef() As System.Integer, _
       ByVal offsetsRef() As System.Integer _
    ) 
    public void GetVertexBuffers( 
       System.int startSlot,
       System.int numBuffers,
       Buffer[] vertexBuffersOut,
       System.int[] stridesRef,
       System.int[] offsetsRef
    )

    Parameters

    startSlot
    numBuffers
    vertexBuffersOut
    stridesRef
    offsetsRef
    See Also