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C1.Win.C1DX.4.8 Assembly / C1.Util.DX.Direct3D11 Namespace / DeviceContext2 Class / UpdateTiles Method

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    UpdateTiles Method
    In This Topic
    void ID3D11DeviceContext2::UpdateTiles([In] ID3D11Resource* pDestTiledResource,[In] const D3D11_TILED_RESOURCE_COORDINATE* pDestTileRegionStartCoordinate,[In] const D3D11_TILE_REGION_SIZE* pDestTileRegionSize,[In] const void* pSourceTileData,[In] D3D11_TILE_MAPPING_FLAG Flags)
    Syntax
    'Declaration
     
    Public Sub UpdateTiles( _
       ByVal destTiledResourceRef As Resource, _
       ByVal destTileRegionStartCoordinateRef As TiledResourceCoordinate, _
       ByVal destTileRegionSizeRef As TileRegionSize, _
       ByVal sourceTileDataRef As System.IntPtr, _
       ByVal flags As TileMappingFlags _
    ) 

    Parameters

    destTiledResourceRef
    destTileRegionStartCoordinateRef
    destTileRegionSizeRef
    sourceTileDataRef
    flags
    See Also