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C1.Win.C1DX.4.8 Assembly / C1.Util.DX.Direct3D11 Namespace / DeviceContext2 Class / UpdateTileMappings Method

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    UpdateTileMappings Method
    In This Topic
    HRESULT ID3D11DeviceContext2::UpdateTileMappings([In] ID3D11Resource* pTiledResource,[In] unsigned int NumTiledResourceRegions,[In, Buffer, Optional] const D3D11_TILED_RESOURCE_COORDINATE* pTiledResourceRegionStartCoordinates,[In, Buffer, Optional] const D3D11_TILE_REGION_SIZE* pTiledResourceRegionSizes,[In, Optional] ID3D11Buffer* pTilePool,[In] unsigned int NumRanges,[In, Buffer, Optional] const D3D11_TILE_RANGE_FLAG* pRangeFlags,[In, Buffer, Optional] const unsigned int* pTilePoolStartOffsets,[In, Buffer, Optional] const unsigned int* pRangeTileCounts,[In] D3D11_TILE_MAPPING_FLAG Flags)
    Syntax
    'Declaration
     
    Public Sub UpdateTileMappings( _
       ByVal tiledResourceRef As Resource, _
       ByVal numTiledResourceRegions As System.Integer, _
       ByVal tiledResourceRegionStartCoordinatesRef() As TiledResourceCoordinate, _
       ByVal tiledResourceRegionSizesRef() As TileRegionSize, _
       ByVal tilePoolRef As Buffer, _
       ByVal numRanges As System.Integer, _
       ByVal rangeFlagsRef() As TileRangeFlags, _
       ByVal tilePoolStartOffsetsRef() As System.Integer, _
       ByVal rangeTileCountsRef() As System.Integer, _
       ByVal flags As TileMappingFlags _
    ) 

    Parameters

    tiledResourceRef
    numTiledResourceRegions
    tiledResourceRegionStartCoordinatesRef
    tiledResourceRegionSizesRef
    tilePoolRef
    numRanges
    rangeFlagsRef
    tilePoolStartOffsetsRef
    rangeTileCountsRef
    flags
    See Also