UpdateTileMappings Method
In This Topic
HRESULT ID3D11DeviceContext2::UpdateTileMappings([In] ID3D11Resource* pTiledResource,[In] unsigned int NumTiledResourceRegions,[In, Buffer, Optional] const D3D11_TILED_RESOURCE_COORDINATE* pTiledResourceRegionStartCoordinates,[In, Buffer, Optional] const D3D11_TILE_REGION_SIZE* pTiledResourceRegionSizes,[In, Optional] ID3D11Buffer* pTilePool,[In] unsigned int NumRanges,[In, Buffer, Optional] const D3D11_TILE_RANGE_FLAG* pRangeFlags,[In, Buffer, Optional] const unsigned int* pTilePoolStartOffsets,[In, Buffer, Optional] const unsigned int* pRangeTileCounts,[In] D3D11_TILE_MAPPING_FLAG Flags)
Syntax
'Declaration
Public Sub UpdateTileMappings( _
ByVal As Resource, _
ByVal As System.Integer, _
ByVal () As TiledResourceCoordinate, _
ByVal () As TileRegionSize, _
ByVal As Buffer, _
ByVal As System.Integer, _
ByVal () As TileRangeFlags, _
ByVal () As System.Integer, _
ByVal () As System.Integer, _
ByVal As TileMappingFlags _
)
public void UpdateTileMappings(
Resource ,
System.int ,
TiledResourceCoordinate[] ,
TileRegionSize[] ,
Buffer ,
System.int ,
TileRangeFlags[] ,
System.int[] ,
System.int[] ,
TileMappingFlags
)
Parameters
- tiledResourceRef
- numTiledResourceRegions
- tiledResourceRegionStartCoordinatesRef
- tiledResourceRegionSizesRef
- tilePoolRef
- numRanges
- rangeFlagsRef
- tilePoolStartOffsetsRef
- rangeTileCountsRef
- flags
See Also