In This Topic
void ID3D11Device2::GetResourceTiling([In] ID3D11Resource* pTiledResource,[Out, Optional] unsigned int* pNumTilesForEntireResource,[Out, Optional] D3D11_PACKED_MIP_DESC* pPackedMipDesc,[Out, Optional] D3D11_TILE_SHAPE* pStandardTileShapeForNonPackedMips,[InOut] unsigned int* pNumSubresourceTilings,[In] unsigned int FirstSubresourceTilingToGet,[Out, Buffer] D3D11_SUBRESOURCE_TILING* pSubresourceTilingsForNonPackedMips)
Syntax
'Declaration
Public Sub GetResourceTiling( _
ByVal As Resource, _
ByRef As System.Integer, _
ByRef As PackedMipDescription, _
ByRef standardTileShapeForNonPackedMipsRef As TileShape, _
ByRef As System.Integer, _
ByVal As System.Integer, _
ByVal () As SubResourceTiling _
)
public void GetResourceTiling(
Resource ,
out System.int ,
out PackedMipDescription ,
out TileShape standardTileShapeForNonPackedMipsRef,
ref System.int ,
System.int ,
SubResourceTiling[]
)
Parameters
- tiledResourceRef
- numTilesForEntireResourceRef
- packedMipDescRef
- standardTileShapeForNonPackedMipsRef
- numSubresourceTilingsRef
- firstSubresourceTilingToGet
- subresourceTilingsForNonPackedMipsRef
See Also