# C1.Util.DX.Direct3D11.OutputMergerStage

## Content

<div class="doc-site-dotnet-api-container">



  <h1 id="C1_Util_DX_Direct3D11_OutputMergerStage" data-uid="C1.Util.DX.Direct3D11.OutputMergerStage" class="text-break">OutputMergerStage Class
</h1>
  <div class="markdown level0 summary"><p>ID3D11DeviceContext</p>
</div>
  <div class="markdown level0 conceptual"></div>
  <div class="inheritance">
    <h5>Inheritance</h5>
    <div class="level0"><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.object">object</a></div>
    <div class="level1"><a class="xref" href="C1.Util.DX.DisposeBase.html">DisposeBase</a></div>
    <div class="level2"><a class="xref" href="C1.Util.DX.CppObject.html">CppObject</a></div>
    <div class="level3"><span class="xref">OutputMergerStage</span></div>
  </div>
  <div class="implements">
    <h5>Implements</h5>
    <div><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.idisposable">IDisposable</a></div>
  </div>
  <h6><strong>Namespace</strong>: <a class="xref" href="C1.Util.DX.Direct3D11.html">C1.Util.DX.Direct3D11</a></h6>
  <h6><strong>Assembly</strong>: C1.WPF.DX.4.6.2.dll</h6>
  <h5 id="C1_Util_DX_Direct3D11_OutputMergerStage_syntax">Syntax</h5>
  <div class="codewrapper">
    <pre><code class="lang-csharp hljs">[Guid(&quot;c0bfa96c-e089-44fb-8eaf-26f8796190da&quot;)]
public class OutputMergerStage : CppObject, IDisposable</code></pre>
  </div>
  <div class="codewrapper">
    <pre><code class="lang-vbnet hljs">&lt;Guid(&quot;c0bfa96c-e089-44fb-8eaf-26f8796190da&quot;)&gt;
Public Class OutputMergerStage
    Inherits CppObject
    Implements IDisposable</code></pre>
  </div>
  <h3 id="constructors">Constructors
</h3>
  <table class="table table-bordered table-condensed">
    <thead>
      <tr>
        <th>Name</th>
        <th>Description</th>
      </tr>
    </thead>
    <tbody>
      <tr>
        <td id="C1_Util_DX_Direct3D11_OutputMergerStage__ctor_System_IntPtr_" data-uid="C1.Util.DX.Direct3D11.OutputMergerStage.#ctor(System.IntPtr)">
          <a class="xref" href="C1.Util.DX.Direct3D11.OutputMergerStage.-ctor.html#C1_Util_DX_Direct3D11_OutputMergerStage__ctor_System_IntPtr_">OutputMergerStage(IntPtr)</a>
        </td>
        <td class="markdown level1 summary"><p>Initializes a new instance of the <a class="xref" href="C1.Util.DX.Direct3D11.OutputMergerStage.html">OutputMergerStage</a> class.</p>
</td>
      </tr>
    </tbody>
  </table>
  <h3 id="fields">Fields
</h3>
  <table class="table table-bordered table-condensed">
    <thead>
      <tr>
        <th>Name</th>
        <th>Description</th>
      </tr>
    </thead>
    <tbody>
      <tr>
        <td id="C1_Util_DX_Direct3D11_OutputMergerStage_SimultaneousRenderTargetCount" data-uid="C1.Util.DX.Direct3D11.OutputMergerStage.SimultaneousRenderTargetCount">
          <a class="xref" href="C1.Util.DX.Direct3D11.OutputMergerStage.SimultaneousRenderTargetCount.html">SimultaneousRenderTargetCount</a>
        </td>
        <td class="markdown level1 summary"><p>Constant SimultaneousRenderTargetCount.</p>
</td>
      </tr>
    </tbody>
  </table>
  <h3 id="properties">Properties
</h3>
  <table class="table table-bordered table-condensed">
    <thead>
      <tr>
        <th>Name</th>
        <th>Description</th>
      </tr>
    </thead>
    <tbody>
      <tr>
        <td id="C1_Util_DX_Direct3D11_OutputMergerStage_BlendFactor" data-uid="C1.Util.DX.Direct3D11.OutputMergerStage.BlendFactor">
          <a class="xref" href="C1.Util.DX.Direct3D11.OutputMergerStage.BlendFactor.html#C1_Util_DX_Direct3D11_OutputMergerStage_BlendFactor">BlendFactor</a>
        </td>
        <td class="markdown level1 summary"><p>Gets or sets the blend factor.</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct3D11_OutputMergerStage_BlendSampleMask" data-uid="C1.Util.DX.Direct3D11.OutputMergerStage.BlendSampleMask">
          <a class="xref" href="C1.Util.DX.Direct3D11.OutputMergerStage.BlendSampleMask.html#C1_Util_DX_Direct3D11_OutputMergerStage_BlendSampleMask">BlendSampleMask</a>
        </td>
        <td class="markdown level1 summary"><p>Gets or sets the blend sample mask.</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct3D11_OutputMergerStage_BlendState" data-uid="C1.Util.DX.Direct3D11.OutputMergerStage.BlendState">
          <a class="xref" href="C1.Util.DX.Direct3D11.OutputMergerStage.BlendState.html#C1_Util_DX_Direct3D11_OutputMergerStage_BlendState">BlendState</a>
        </td>
        <td class="markdown level1 summary"><p>Gets or sets the state of the blend.</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct3D11_OutputMergerStage_DepthStencilReference" data-uid="C1.Util.DX.Direct3D11.OutputMergerStage.DepthStencilReference">
          <a class="xref" href="C1.Util.DX.Direct3D11.OutputMergerStage.DepthStencilReference.html#C1_Util_DX_Direct3D11_OutputMergerStage_DepthStencilReference">DepthStencilReference</a>
        </td>
        <td class="markdown level1 summary"><p>Gets or sets the depth stencil reference.</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct3D11_OutputMergerStage_DepthStencilState" data-uid="C1.Util.DX.Direct3D11.OutputMergerStage.DepthStencilState">
          <a class="xref" href="C1.Util.DX.Direct3D11.OutputMergerStage.DepthStencilState.html#C1_Util_DX_Direct3D11_OutputMergerStage_DepthStencilState">DepthStencilState</a>
        </td>
        <td class="markdown level1 summary"><p>Gets or sets the state of the depth stencil.</p>
</td>
      </tr>
    </tbody>
  </table>
  <h3 id="methods">Methods
</h3>
  <table class="table table-bordered table-condensed">
    <thead>
      <tr>
        <th>Name</th>
        <th>Description</th>
      </tr>
    </thead>
    <tbody>
      <tr>
        <td id="C1_Util_DX_Direct3D11_OutputMergerStage_GetBlendState_C1_Util_DX_ColorF__System_Int32__" data-uid="C1.Util.DX.Direct3D11.OutputMergerStage.GetBlendState(C1.Util.DX.ColorF@,System.Int32@)">
          <a class="xref" href="C1.Util.DX.Direct3D11.OutputMergerStage.GetBlendState.html#C1_Util_DX_Direct3D11_OutputMergerStage_GetBlendState_C1_Util_DX_ColorF__System_Int32__">GetBlendState(out ColorF, out int)</a>
        </td>
        <td class="markdown level1 summary"><p>Get the {{blend state}} of the output-merger stage.</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct3D11_OutputMergerStage_GetBlendState_C1_Util_DX_Direct3D11_BlendState__C1_Util_DX_ColorF__System_Int32__" data-uid="C1.Util.DX.Direct3D11.OutputMergerStage.GetBlendState(C1.Util.DX.Direct3D11.BlendState@,C1.Util.DX.ColorF@,System.Int32@)">
          <a class="xref" href="C1.Util.DX.Direct3D11.OutputMergerStage.GetBlendState.html#C1_Util_DX_Direct3D11_OutputMergerStage_GetBlendState_C1_Util_DX_Direct3D11_BlendState__C1_Util_DX_ColorF__System_Int32__">GetBlendState(out BlendState, out ColorF, out int)</a>
        </td>
        <td class="markdown level1 summary"><p>void ID3D11DeviceContext::OMGetBlendState([Out, Optional] ID3D11BlendState** ppBlendState,[Out, Optional] SHARPDX_COLOR4* BlendFactor,[Out, Optional] unsigned int* pSampleMask)</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct3D11_OutputMergerStage_GetDepthStencilState_C1_Util_DX_Direct3D11_DepthStencilState__System_Int32__" data-uid="C1.Util.DX.Direct3D11.OutputMergerStage.GetDepthStencilState(C1.Util.DX.Direct3D11.DepthStencilState@,System.Int32@)">
          <a class="xref" href="C1.Util.DX.Direct3D11.OutputMergerStage.GetDepthStencilState.html#C1_Util_DX_Direct3D11_OutputMergerStage_GetDepthStencilState_C1_Util_DX_Direct3D11_DepthStencilState__System_Int32__">GetDepthStencilState(out DepthStencilState, out int)</a>
        </td>
        <td class="markdown level1 summary"><p>void ID3D11DeviceContext::OMGetDepthStencilState([Out, Optional] ID3D11DepthStencilState** ppDepthStencilState,[Out, Optional] unsigned int* pStencilRef)</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct3D11_OutputMergerStage_GetDepthStencilState_System_Int32__" data-uid="C1.Util.DX.Direct3D11.OutputMergerStage.GetDepthStencilState(System.Int32@)">
          <a class="xref" href="C1.Util.DX.Direct3D11.OutputMergerStage.GetDepthStencilState.html#C1_Util_DX_Direct3D11_OutputMergerStage_GetDepthStencilState_System_Int32__">GetDepthStencilState(out int)</a>
        </td>
        <td class="markdown level1 summary"><p>Gets the {{depth-stencil}} state of the output-merger stage.</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct3D11_OutputMergerStage_GetRenderTargets" data-uid="C1.Util.DX.Direct3D11.OutputMergerStage.GetRenderTargets">
          <a class="xref" href="C1.Util.DX.Direct3D11.OutputMergerStage.GetRenderTargets.html#C1_Util_DX_Direct3D11_OutputMergerStage_GetRenderTargets">GetRenderTargets()</a>
        </td>
        <td class="markdown level1 summary"><p>Get references to the render targets that are available to the {{output-merger stage}}.</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct3D11_OutputMergerStage_GetRenderTargets_System_Int32_" data-uid="C1.Util.DX.Direct3D11.OutputMergerStage.GetRenderTargets(System.Int32)">
          <a class="xref" href="C1.Util.DX.Direct3D11.OutputMergerStage.GetRenderTargets.html#C1_Util_DX_Direct3D11_OutputMergerStage_GetRenderTargets_System_Int32_">GetRenderTargets(int)</a>
        </td>
        <td class="markdown level1 summary"><p>Get references to the render targets that are available to the {{output-merger stage}}.</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct3D11_OutputMergerStage_GetRenderTargets_System_Int32_C1_Util_DX_Direct3D11_DepthStencilView__" data-uid="C1.Util.DX.Direct3D11.OutputMergerStage.GetRenderTargets(System.Int32,C1.Util.DX.Direct3D11.DepthStencilView@)">
          <a class="xref" href="C1.Util.DX.Direct3D11.OutputMergerStage.GetRenderTargets.html#C1_Util_DX_Direct3D11_OutputMergerStage_GetRenderTargets_System_Int32_C1_Util_DX_Direct3D11_DepthStencilView__">GetRenderTargets(int, out DepthStencilView)</a>
        </td>
        <td class="markdown level1 summary"><p>Get references to the render targets and the depth-stencil buffer that are available to the {{output-merger stage}}.</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct3D11_OutputMergerStage_GetRenderTargets_System_Int32_C1_Util_DX_Direct3D11_RenderTargetView___" data-uid="C1.Util.DX.Direct3D11.OutputMergerStage.GetRenderTargets(System.Int32,C1.Util.DX.Direct3D11.RenderTargetView[])">
          <a class="xref" href="C1.Util.DX.Direct3D11.OutputMergerStage.GetRenderTargets.html#C1_Util_DX_Direct3D11_OutputMergerStage_GetRenderTargets_System_Int32_C1_Util_DX_Direct3D11_RenderTargetView___">GetRenderTargets(int, RenderTargetView[])</a>
        </td>
        <td class="markdown level1 summary"><p>void ID3D11DeviceContext::OMGetRenderTargets([In] unsigned int NumViews,[Out, Buffer, Optional] ID3D11RenderTargetView** ppRenderTargetViews,[Out, Optional] ID3D11DepthStencilView** ppDepthStencilView)</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct3D11_OutputMergerStage_GetRenderTargetsAndUnorderedAccessViews_System_Int32_C1_Util_DX_Direct3D11_RenderTargetView___System_Int32_System_Int32_C1_Util_DX_Direct3D11_UnorderedAccessView___" data-uid="C1.Util.DX.Direct3D11.OutputMergerStage.GetRenderTargetsAndUnorderedAccessViews(System.Int32,C1.Util.DX.Direct3D11.RenderTargetView[],System.Int32,System.Int32,C1.Util.DX.Direct3D11.UnorderedAccessView[])">
          <a class="xref" href="C1.Util.DX.Direct3D11.OutputMergerStage.GetRenderTargetsAndUnorderedAccessViews.html#C1_Util_DX_Direct3D11_OutputMergerStage_GetRenderTargetsAndUnorderedAccessViews_System_Int32_C1_Util_DX_Direct3D11_RenderTargetView___System_Int32_System_Int32_C1_Util_DX_Direct3D11_UnorderedAccessView___">GetRenderTargetsAndUnorderedAccessViews(int, RenderTargetView[], int, int, UnorderedAccessView[])</a>
        </td>
        <td class="markdown level1 summary"><p>void ID3D11DeviceContext::OMGetRenderTargetsAndUnorderedAccessViews([In] unsigned int NumRTVs,[Out, Buffer, Optional] ID3D11RenderTargetView** ppRenderTargetViews,[Out, Optional] ID3D11DepthStencilView** ppDepthStencilView,[In] unsigned int UAVStartSlot,[In] unsigned int NumUAVs,[Out, Buffer, Optional] ID3D11UnorderedAccessView** ppUnorderedAccessViews)</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct3D11_OutputMergerStage_GetUnorderedAccessViews_System_Int32_System_Int32_" data-uid="C1.Util.DX.Direct3D11.OutputMergerStage.GetUnorderedAccessViews(System.Int32,System.Int32)">
          <a class="xref" href="C1.Util.DX.Direct3D11.OutputMergerStage.GetUnorderedAccessViews.html#C1_Util_DX_Direct3D11_OutputMergerStage_GetUnorderedAccessViews_System_Int32_System_Int32_">GetUnorderedAccessViews(int, int)</a>
        </td>
        <td class="markdown level1 summary"><p>Gets an array of views for an unordered resource.</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct3D11_OutputMergerStage_ResetTargets" data-uid="C1.Util.DX.Direct3D11.OutputMergerStage.ResetTargets">
          <a class="xref" href="C1.Util.DX.Direct3D11.OutputMergerStage.ResetTargets.html#C1_Util_DX_Direct3D11_OutputMergerStage_ResetTargets">ResetTargets()</a>
        </td>
        <td class="markdown level1 summary"><p>Unbinds all depth-stencil buffer and render targets from the output-merger stage.</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct3D11_OutputMergerStage_SetBlendState_C1_Util_DX_Direct3D11_BlendState_System_Nullable_C1_Util_DX_ColorF__System_Int32_" data-uid="C1.Util.DX.Direct3D11.OutputMergerStage.SetBlendState(C1.Util.DX.Direct3D11.BlendState,System.Nullable{C1.Util.DX.ColorF},System.Int32)">
          <a class="xref" href="C1.Util.DX.Direct3D11.OutputMergerStage.SetBlendState.html#C1_Util_DX_Direct3D11_OutputMergerStage_SetBlendState_C1_Util_DX_Direct3D11_BlendState_System_Nullable_C1_Util_DX_ColorF__System_Int32_">SetBlendState(BlendState, ColorF?, int)</a>
        </td>
        <td class="markdown level1 summary"><p>void ID3D11DeviceContext::OMSetBlendState([In, Optional] ID3D11BlendState* pBlendState,[In, Optional] const SHARPDX_COLOR4* BlendFactor,[In] unsigned int SampleMask)</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct3D11_OutputMergerStage_SetBlendState_C1_Util_DX_Direct3D11_BlendState_System_Nullable_C1_Util_DX_ColorF__System_UInt32_" data-uid="C1.Util.DX.Direct3D11.OutputMergerStage.SetBlendState(C1.Util.DX.Direct3D11.BlendState,System.Nullable{C1.Util.DX.ColorF},System.UInt32)">
          <a class="xref" href="C1.Util.DX.Direct3D11.OutputMergerStage.SetBlendState.html#C1_Util_DX_Direct3D11_OutputMergerStage_SetBlendState_C1_Util_DX_Direct3D11_BlendState_System_Nullable_C1_Util_DX_ColorF__System_UInt32_">SetBlendState(BlendState, ColorF?, uint)</a>
        </td>
        <td class="markdown level1 summary"><p>Set the blend state of the output-merger stage.</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct3D11_OutputMergerStage_SetDepthStencilState_C1_Util_DX_Direct3D11_DepthStencilState_System_Int32_" data-uid="C1.Util.DX.Direct3D11.OutputMergerStage.SetDepthStencilState(C1.Util.DX.Direct3D11.DepthStencilState,System.Int32)">
          <a class="xref" href="C1.Util.DX.Direct3D11.OutputMergerStage.SetDepthStencilState.html#C1_Util_DX_Direct3D11_OutputMergerStage_SetDepthStencilState_C1_Util_DX_Direct3D11_DepthStencilState_System_Int32_">SetDepthStencilState(DepthStencilState, int)</a>
        </td>
        <td class="markdown level1 summary"><p>void ID3D11DeviceContext::OMSetDepthStencilState([In, Optional] ID3D11DepthStencilState* pDepthStencilState,[In] unsigned int StencilRef)</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct3D11_OutputMergerStage_SetRenderTargets_C1_Util_DX_Direct3D11_DepthStencilView_C1_Util_DX_Direct3D11_RenderTargetView_" data-uid="C1.Util.DX.Direct3D11.OutputMergerStage.SetRenderTargets(C1.Util.DX.Direct3D11.DepthStencilView,C1.Util.DX.Direct3D11.RenderTargetView)">
          <a class="xref" href="C1.Util.DX.Direct3D11.OutputMergerStage.SetRenderTargets.html#C1_Util_DX_Direct3D11_OutputMergerStage_SetRenderTargets_C1_Util_DX_Direct3D11_DepthStencilView_C1_Util_DX_Direct3D11_RenderTargetView_">SetRenderTargets(DepthStencilView, RenderTargetView)</a>
        </td>
        <td class="markdown level1 summary"><p>Binds a depth stencil view and a render target view to the output-merger stage keeping existing unordered access views bindings.</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct3D11_OutputMergerStage_SetRenderTargets_C1_Util_DX_Direct3D11_DepthStencilView_C1_Util_DX_Direct3D11_RenderTargetView___" data-uid="C1.Util.DX.Direct3D11.OutputMergerStage.SetRenderTargets(C1.Util.DX.Direct3D11.DepthStencilView,C1.Util.DX.Direct3D11.RenderTargetView[])">
          <a class="xref" href="C1.Util.DX.Direct3D11.OutputMergerStage.SetRenderTargets.html#C1_Util_DX_Direct3D11_OutputMergerStage_SetRenderTargets_C1_Util_DX_Direct3D11_DepthStencilView_C1_Util_DX_Direct3D11_RenderTargetView___">SetRenderTargets(DepthStencilView, params RenderTargetView[])</a>
        </td>
        <td class="markdown level1 summary"><p>Binds a depth stencil view and a render target view to the output-merger stage keeping existing unordered access views bindings.</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct3D11_OutputMergerStage_SetRenderTargets_C1_Util_DX_Direct3D11_RenderTargetView_" data-uid="C1.Util.DX.Direct3D11.OutputMergerStage.SetRenderTargets(C1.Util.DX.Direct3D11.RenderTargetView)">
          <a class="xref" href="C1.Util.DX.Direct3D11.OutputMergerStage.SetRenderTargets.html#C1_Util_DX_Direct3D11_OutputMergerStage_SetRenderTargets_C1_Util_DX_Direct3D11_RenderTargetView_">SetRenderTargets(RenderTargetView)</a>
        </td>
        <td class="markdown level1 summary"><p>Binds a render target view to the output-merger stage keeping existing unordered access views bindings.</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct3D11_OutputMergerStage_SetRenderTargets_System_Int32_System_IntPtr_C1_Util_DX_Direct3D11_DepthStencilView_" data-uid="C1.Util.DX.Direct3D11.OutputMergerStage.SetRenderTargets(System.Int32,System.IntPtr,C1.Util.DX.Direct3D11.DepthStencilView)">
          <a class="xref" href="C1.Util.DX.Direct3D11.OutputMergerStage.SetRenderTargets.html#C1_Util_DX_Direct3D11_OutputMergerStage_SetRenderTargets_System_Int32_System_IntPtr_C1_Util_DX_Direct3D11_DepthStencilView_">SetRenderTargets(int, IntPtr, DepthStencilView)</a>
        </td>
        <td class="markdown level1 summary"><p>void ID3D11DeviceContext::OMSetRenderTargets([In] unsigned int NumViews,[In] const void** ppRenderTargetViews,[In, Optional] ID3D11DepthStencilView* pDepthStencilView)</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct3D11_OutputMergerStage_SetRenderTargetsAndUnorderedAccessViews_System_Int32_System_IntPtr_C1_Util_DX_Direct3D11_DepthStencilView_System_Int32_System_Int32_System_IntPtr_System_IntPtr_" data-uid="C1.Util.DX.Direct3D11.OutputMergerStage.SetRenderTargetsAndUnorderedAccessViews(System.Int32,System.IntPtr,C1.Util.DX.Direct3D11.DepthStencilView,System.Int32,System.Int32,System.IntPtr,System.IntPtr)">
          <a class="xref" href="C1.Util.DX.Direct3D11.OutputMergerStage.SetRenderTargetsAndUnorderedAccessViews.html#C1_Util_DX_Direct3D11_OutputMergerStage_SetRenderTargetsAndUnorderedAccessViews_System_Int32_System_IntPtr_C1_Util_DX_Direct3D11_DepthStencilView_System_Int32_System_Int32_System_IntPtr_System_IntPtr_">SetRenderTargetsAndUnorderedAccessViews(int, IntPtr, DepthStencilView, int, int, IntPtr, IntPtr)</a>
        </td>
        <td class="markdown level1 summary"><p>void ID3D11DeviceContext::OMSetRenderTargetsAndUnorderedAccessViews([In] unsigned int NumRTVs,[In, Buffer, Optional] const void** ppRenderTargetViews,[In, Optional] ID3D11DepthStencilView* pDepthStencilView,[In] unsigned int UAVStartSlot,[In] unsigned int NumUAVs,[In, Buffer, Optional] const void** ppUnorderedAccessViews,[In, Buffer, Optional] const void* pUAVInitialCounts)</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct3D11_OutputMergerStage_SetTargets_C1_Util_DX_ComArray_C1_Util_DX_Direct3D11_RenderTargetView__" data-uid="C1.Util.DX.Direct3D11.OutputMergerStage.SetTargets(C1.Util.DX.ComArray{C1.Util.DX.Direct3D11.RenderTargetView})">
          <a class="xref" href="C1.Util.DX.Direct3D11.OutputMergerStage.SetTargets.html#C1_Util_DX_Direct3D11_OutputMergerStage_SetTargets_C1_Util_DX_ComArray_C1_Util_DX_Direct3D11_RenderTargetView__">SetTargets(ComArray&lt;RenderTargetView&gt;)</a>
        </td>
        <td class="markdown level1 summary"><p>Binds a set of render targets to the output-merger stage and clear the depth stencil view.</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct3D11_OutputMergerStage_SetTargets_C1_Util_DX_Direct3D11_DepthStencilView_C1_Util_DX_ComArray_C1_Util_DX_Direct3D11_RenderTargetView__" data-uid="C1.Util.DX.Direct3D11.OutputMergerStage.SetTargets(C1.Util.DX.Direct3D11.DepthStencilView,C1.Util.DX.ComArray{C1.Util.DX.Direct3D11.RenderTargetView})">
          <a class="xref" href="C1.Util.DX.Direct3D11.OutputMergerStage.SetTargets.html#C1_Util_DX_Direct3D11_OutputMergerStage_SetTargets_C1_Util_DX_Direct3D11_DepthStencilView_C1_Util_DX_ComArray_C1_Util_DX_Direct3D11_RenderTargetView__">SetTargets(DepthStencilView, ComArray&lt;RenderTargetView&gt;)</a>
        </td>
        <td class="markdown level1 summary"><p>Binds a depth-stencil buffer and a set of render targets to the output-merger stage.</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct3D11_OutputMergerStage_SetTargets_C1_Util_DX_Direct3D11_DepthStencilView_C1_Util_DX_Direct3D11_RenderTargetView_" data-uid="C1.Util.DX.Direct3D11.OutputMergerStage.SetTargets(C1.Util.DX.Direct3D11.DepthStencilView,C1.Util.DX.Direct3D11.RenderTargetView)">
          <a class="xref" href="C1.Util.DX.Direct3D11.OutputMergerStage.SetTargets.html#C1_Util_DX_Direct3D11_OutputMergerStage_SetTargets_C1_Util_DX_Direct3D11_DepthStencilView_C1_Util_DX_Direct3D11_RenderTargetView_">SetTargets(DepthStencilView, RenderTargetView)</a>
        </td>
        <td class="markdown level1 summary"><p>Binds a depth-stencil buffer and a single render target to the output-merger stage.</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct3D11_OutputMergerStage_SetTargets_C1_Util_DX_Direct3D11_DepthStencilView_C1_Util_DX_Direct3D11_RenderTargetView_System_Int32_C1_Util_DX_Direct3D11_UnorderedAccessView___" data-uid="C1.Util.DX.Direct3D11.OutputMergerStage.SetTargets(C1.Util.DX.Direct3D11.DepthStencilView,C1.Util.DX.Direct3D11.RenderTargetView,System.Int32,C1.Util.DX.Direct3D11.UnorderedAccessView[])">
          <a class="xref" href="C1.Util.DX.Direct3D11.OutputMergerStage.SetTargets.html#C1_Util_DX_Direct3D11_OutputMergerStage_SetTargets_C1_Util_DX_Direct3D11_DepthStencilView_C1_Util_DX_Direct3D11_RenderTargetView_System_Int32_C1_Util_DX_Direct3D11_UnorderedAccessView___">SetTargets(DepthStencilView, RenderTargetView, int, UnorderedAccessView[])</a>
        </td>
        <td class="markdown level1 summary"><p>Binds a depth-stencil buffer, a set of unordered access views, and a single render target to the output-merger stage.</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct3D11_OutputMergerStage_SetTargets_C1_Util_DX_Direct3D11_DepthStencilView_C1_Util_DX_Direct3D11_RenderTargetView_System_Int32_C1_Util_DX_Direct3D11_UnorderedAccessView___System_Int32___" data-uid="C1.Util.DX.Direct3D11.OutputMergerStage.SetTargets(C1.Util.DX.Direct3D11.DepthStencilView,C1.Util.DX.Direct3D11.RenderTargetView,System.Int32,C1.Util.DX.Direct3D11.UnorderedAccessView[],System.Int32[])">
          <a class="xref" href="C1.Util.DX.Direct3D11.OutputMergerStage.SetTargets.html#C1_Util_DX_Direct3D11_OutputMergerStage_SetTargets_C1_Util_DX_Direct3D11_DepthStencilView_C1_Util_DX_Direct3D11_RenderTargetView_System_Int32_C1_Util_DX_Direct3D11_UnorderedAccessView___System_Int32___">SetTargets(DepthStencilView, RenderTargetView, int, UnorderedAccessView[], int[])</a>
        </td>
        <td class="markdown level1 summary"><p>Binds a depth-stencil buffer, a set of unordered access views, and a single render target to the output-merger stage.</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct3D11_OutputMergerStage_SetTargets_C1_Util_DX_Direct3D11_DepthStencilView_C1_Util_DX_Direct3D11_RenderTargetView___" data-uid="C1.Util.DX.Direct3D11.OutputMergerStage.SetTargets(C1.Util.DX.Direct3D11.DepthStencilView,C1.Util.DX.Direct3D11.RenderTargetView[])">
          <a class="xref" href="C1.Util.DX.Direct3D11.OutputMergerStage.SetTargets.html#C1_Util_DX_Direct3D11_OutputMergerStage_SetTargets_C1_Util_DX_Direct3D11_DepthStencilView_C1_Util_DX_Direct3D11_RenderTargetView___">SetTargets(DepthStencilView, params RenderTargetView[])</a>
        </td>
        <td class="markdown level1 summary"><p>Binds a depth-stencil buffer and a set of render targets to the output-merger stage.</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct3D11_OutputMergerStage_SetTargets_C1_Util_DX_Direct3D11_DepthStencilView_System_Int32_C1_Util_DX_Direct3D11_RenderTargetView___" data-uid="C1.Util.DX.Direct3D11.OutputMergerStage.SetTargets(C1.Util.DX.Direct3D11.DepthStencilView,System.Int32,C1.Util.DX.Direct3D11.RenderTargetView[])">
          <a class="xref" href="C1.Util.DX.Direct3D11.OutputMergerStage.SetTargets.html#C1_Util_DX_Direct3D11_OutputMergerStage_SetTargets_C1_Util_DX_Direct3D11_DepthStencilView_System_Int32_C1_Util_DX_Direct3D11_RenderTargetView___">SetTargets(DepthStencilView, int, RenderTargetView[])</a>
        </td>
        <td class="markdown level1 summary"><p>Binds a depth-stencil buffer and a set of render targets to the output-merger stage.</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct3D11_OutputMergerStage_SetTargets_C1_Util_DX_Direct3D11_DepthStencilView_System_Int32_C1_Util_DX_Direct3D11_UnorderedAccessView___C1_Util_DX_Direct3D11_RenderTargetView___" data-uid="C1.Util.DX.Direct3D11.OutputMergerStage.SetTargets(C1.Util.DX.Direct3D11.DepthStencilView,System.Int32,C1.Util.DX.Direct3D11.UnorderedAccessView[],C1.Util.DX.Direct3D11.RenderTargetView[])">
          <a class="xref" href="C1.Util.DX.Direct3D11.OutputMergerStage.SetTargets.html#C1_Util_DX_Direct3D11_OutputMergerStage_SetTargets_C1_Util_DX_Direct3D11_DepthStencilView_System_Int32_C1_Util_DX_Direct3D11_UnorderedAccessView___C1_Util_DX_Direct3D11_RenderTargetView___">SetTargets(DepthStencilView, int, UnorderedAccessView[], params RenderTargetView[])</a>
        </td>
        <td class="markdown level1 summary"><p>Binds a depth-stencil buffer, a set of unordered access views, and a set of render targets to the output-merger stage.</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct3D11_OutputMergerStage_SetTargets_C1_Util_DX_Direct3D11_DepthStencilView_System_Int32_C1_Util_DX_Direct3D11_UnorderedAccessView___System_Int32___C1_Util_DX_Direct3D11_RenderTargetView___" data-uid="C1.Util.DX.Direct3D11.OutputMergerStage.SetTargets(C1.Util.DX.Direct3D11.DepthStencilView,System.Int32,C1.Util.DX.Direct3D11.UnorderedAccessView[],System.Int32[],C1.Util.DX.Direct3D11.RenderTargetView[])">
          <a class="xref" href="C1.Util.DX.Direct3D11.OutputMergerStage.SetTargets.html#C1_Util_DX_Direct3D11_OutputMergerStage_SetTargets_C1_Util_DX_Direct3D11_DepthStencilView_System_Int32_C1_Util_DX_Direct3D11_UnorderedAccessView___System_Int32___C1_Util_DX_Direct3D11_RenderTargetView___">SetTargets(DepthStencilView, int, UnorderedAccessView[], int[], params RenderTargetView[])</a>
        </td>
        <td class="markdown level1 summary"><p>Binds a depth-stencil buffer, a set of unordered access views, and a set of render targets to the output-merger stage.</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct3D11_OutputMergerStage_SetTargets_C1_Util_DX_Direct3D11_RenderTargetView_" data-uid="C1.Util.DX.Direct3D11.OutputMergerStage.SetTargets(C1.Util.DX.Direct3D11.RenderTargetView)">
          <a class="xref" href="C1.Util.DX.Direct3D11.OutputMergerStage.SetTargets.html#C1_Util_DX_Direct3D11_OutputMergerStage_SetTargets_C1_Util_DX_Direct3D11_RenderTargetView_">SetTargets(RenderTargetView)</a>
        </td>
        <td class="markdown level1 summary"><p>Binds a single render target to the output-merger stage.</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct3D11_OutputMergerStage_SetTargets_C1_Util_DX_Direct3D11_RenderTargetView_System_Int32_C1_Util_DX_Direct3D11_UnorderedAccessView___" data-uid="C1.Util.DX.Direct3D11.OutputMergerStage.SetTargets(C1.Util.DX.Direct3D11.RenderTargetView,System.Int32,C1.Util.DX.Direct3D11.UnorderedAccessView[])">
          <a class="xref" href="C1.Util.DX.Direct3D11.OutputMergerStage.SetTargets.html#C1_Util_DX_Direct3D11_OutputMergerStage_SetTargets_C1_Util_DX_Direct3D11_RenderTargetView_System_Int32_C1_Util_DX_Direct3D11_UnorderedAccessView___">SetTargets(RenderTargetView, int, UnorderedAccessView[])</a>
        </td>
        <td class="markdown level1 summary"><p>Binds a set of unordered access views and a single render target to the output-merger stage.</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct3D11_OutputMergerStage_SetTargets_C1_Util_DX_Direct3D11_RenderTargetView_System_Int32_C1_Util_DX_Direct3D11_UnorderedAccessView___System_Int32___" data-uid="C1.Util.DX.Direct3D11.OutputMergerStage.SetTargets(C1.Util.DX.Direct3D11.RenderTargetView,System.Int32,C1.Util.DX.Direct3D11.UnorderedAccessView[],System.Int32[])">
          <a class="xref" href="C1.Util.DX.Direct3D11.OutputMergerStage.SetTargets.html#C1_Util_DX_Direct3D11_OutputMergerStage_SetTargets_C1_Util_DX_Direct3D11_RenderTargetView_System_Int32_C1_Util_DX_Direct3D11_UnorderedAccessView___System_Int32___">SetTargets(RenderTargetView, int, UnorderedAccessView[], int[])</a>
        </td>
        <td class="markdown level1 summary"><p>Binds a set of unordered access views and a single render target to the output-merger stage.</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct3D11_OutputMergerStage_SetTargets_C1_Util_DX_Direct3D11_RenderTargetView___" data-uid="C1.Util.DX.Direct3D11.OutputMergerStage.SetTargets(C1.Util.DX.Direct3D11.RenderTargetView[])">
          <a class="xref" href="C1.Util.DX.Direct3D11.OutputMergerStage.SetTargets.html#C1_Util_DX_Direct3D11_OutputMergerStage_SetTargets_C1_Util_DX_Direct3D11_RenderTargetView___">SetTargets(params RenderTargetView[])</a>
        </td>
        <td class="markdown level1 summary"><p>Bind one or more render targets atomically and the depth-stencil buffer to the output-merger stage.</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct3D11_OutputMergerStage_SetTargets_System_Int32_C1_Util_DX_Direct3D11_UnorderedAccessView___C1_Util_DX_Direct3D11_RenderTargetView___" data-uid="C1.Util.DX.Direct3D11.OutputMergerStage.SetTargets(System.Int32,C1.Util.DX.Direct3D11.UnorderedAccessView[],C1.Util.DX.Direct3D11.RenderTargetView[])">
          <a class="xref" href="C1.Util.DX.Direct3D11.OutputMergerStage.SetTargets.html#C1_Util_DX_Direct3D11_OutputMergerStage_SetTargets_System_Int32_C1_Util_DX_Direct3D11_UnorderedAccessView___C1_Util_DX_Direct3D11_RenderTargetView___">SetTargets(int, UnorderedAccessView[], params RenderTargetView[])</a>
        </td>
        <td class="markdown level1 summary"><p>Binds a set of unordered access views and a set of render targets to the output-merger stage.</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct3D11_OutputMergerStage_SetTargets_System_Int32_C1_Util_DX_Direct3D11_UnorderedAccessView___System_Int32___C1_Util_DX_Direct3D11_RenderTargetView___" data-uid="C1.Util.DX.Direct3D11.OutputMergerStage.SetTargets(System.Int32,C1.Util.DX.Direct3D11.UnorderedAccessView[],System.Int32[],C1.Util.DX.Direct3D11.RenderTargetView[])">
          <a class="xref" href="C1.Util.DX.Direct3D11.OutputMergerStage.SetTargets.html#C1_Util_DX_Direct3D11_OutputMergerStage_SetTargets_System_Int32_C1_Util_DX_Direct3D11_UnorderedAccessView___System_Int32___C1_Util_DX_Direct3D11_RenderTargetView___">SetTargets(int, UnorderedAccessView[], int[], params RenderTargetView[])</a>
        </td>
        <td class="markdown level1 summary"><p>Binds a set of unordered access views and a set of render targets to the output-merger stage.</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct3D11_OutputMergerStage_SetUnorderedAccessView_System_Int32_C1_Util_DX_Direct3D11_UnorderedAccessView_" data-uid="C1.Util.DX.Direct3D11.OutputMergerStage.SetUnorderedAccessView(System.Int32,C1.Util.DX.Direct3D11.UnorderedAccessView)">
          <a class="xref" href="C1.Util.DX.Direct3D11.OutputMergerStage.SetUnorderedAccessView.html#C1_Util_DX_Direct3D11_OutputMergerStage_SetUnorderedAccessView_System_Int32_C1_Util_DX_Direct3D11_UnorderedAccessView_">SetUnorderedAccessView(int, UnorderedAccessView)</a>
        </td>
        <td class="markdown level1 summary"><p>Sets an array of views for an unordered resource keeping existing render targets bindings.</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct3D11_OutputMergerStage_SetUnorderedAccessView_System_Int32_C1_Util_DX_Direct3D11_UnorderedAccessView_System_Int32_" data-uid="C1.Util.DX.Direct3D11.OutputMergerStage.SetUnorderedAccessView(System.Int32,C1.Util.DX.Direct3D11.UnorderedAccessView,System.Int32)">
          <a class="xref" href="C1.Util.DX.Direct3D11.OutputMergerStage.SetUnorderedAccessView.html#C1_Util_DX_Direct3D11_OutputMergerStage_SetUnorderedAccessView_System_Int32_C1_Util_DX_Direct3D11_UnorderedAccessView_System_Int32_">SetUnorderedAccessView(int, UnorderedAccessView, int)</a>
        </td>
        <td class="markdown level1 summary"><p>Sets an array of views for an unordered resource keeping existing render targets bindings.</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct3D11_OutputMergerStage_SetUnorderedAccessViews_System_Int32_C1_Util_DX_Direct3D11_UnorderedAccessView___" data-uid="C1.Util.DX.Direct3D11.OutputMergerStage.SetUnorderedAccessViews(System.Int32,C1.Util.DX.Direct3D11.UnorderedAccessView[])">
          <a class="xref" href="C1.Util.DX.Direct3D11.OutputMergerStage.SetUnorderedAccessViews.html#C1_Util_DX_Direct3D11_OutputMergerStage_SetUnorderedAccessViews_System_Int32_C1_Util_DX_Direct3D11_UnorderedAccessView___">SetUnorderedAccessViews(int, params UnorderedAccessView[])</a>
        </td>
        <td class="markdown level1 summary"><p>Sets an array of views for an unordered resource keeping existing render targets bindings.</p>
</td>
      </tr>
      <tr>
        <td id="C1_Util_DX_Direct3D11_OutputMergerStage_SetUnorderedAccessViews_System_Int32_C1_Util_DX_Direct3D11_UnorderedAccessView___System_Int32___" data-uid="C1.Util.DX.Direct3D11.OutputMergerStage.SetUnorderedAccessViews(System.Int32,C1.Util.DX.Direct3D11.UnorderedAccessView[],System.Int32[])">
          <a class="xref" href="C1.Util.DX.Direct3D11.OutputMergerStage.SetUnorderedAccessViews.html#C1_Util_DX_Direct3D11_OutputMergerStage_SetUnorderedAccessViews_System_Int32_C1_Util_DX_Direct3D11_UnorderedAccessView___System_Int32___">SetUnorderedAccessViews(int, UnorderedAccessView[], int[])</a>
        </td>
        <td class="markdown level1 summary"><p>Sets an array of views for an unordered resource  keeping existing render targets bindings.</p>
</td>
      </tr>
    </tbody>
  </table>
  <h3 id="operators">Operators
</h3>
  <table class="table table-bordered table-condensed">
    <thead>
      <tr>
        <th>Name</th>
        <th>Description</th>
      </tr>
    </thead>
    <tbody>
      <tr>
        <td id="C1_Util_DX_Direct3D11_OutputMergerStage_op_Explicit_System_IntPtr__C1_Util_DX_Direct3D11_OutputMergerStage" data-uid="C1.Util.DX.Direct3D11.OutputMergerStage.op_Explicit(System.IntPtr)~C1.Util.DX.Direct3D11.OutputMergerStage">
          <a class="xref" href="C1.Util.DX.Direct3D11.OutputMergerStage.op_Explicit.html#C1_Util_DX_Direct3D11_OutputMergerStage_op_Explicit_System_IntPtr__C1_Util_DX_Direct3D11_OutputMergerStage">explicit operator OutputMergerStage(IntPtr)</a>
        </td>
        <td class="markdown level1 summary"><p>Performs an explicit conversion from <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.intptr">IntPtr</a> to <a class="xref" href="C1.Util.DX.Direct3D11.OutputMergerStage.html">OutputMergerStage</a>.</p>
</td>
      </tr>
    </tbody>
  </table>

</div>
