The Designer class is the base class for the End-User Report Designer control.
private void designer1_Load(object sender, System.EventArgs e)
{
this.designer1.DesignerUnits = GrapeCity.ActiveReports.Design.MeasurementUnits.Inches;
this.designer1.DrawGrid = true;
this.designer1.GridX = 16;
this.designer1.GridY = 16;
this.designer1.LockControls = false;
this.designer1.ShowDataSourceIcon = true;
this.designer1.LayoutMode = GrapeCity.ActiveReports.Design.LayoutMode.SnapGrid;
this.designer1.ToolBoxItem = null;
}
Private Sub Designer1_Load(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles Designer1.Load
Me.Designer1.DesignerUnits = GrapeCity.ActiveReports.Design.MeasurementUnits.Inches
Me.Designer1.DrawGrid = True
Me.Designer1.GridX = 16
Me.Designer1.GridY = 16
Me.Designer1.LockControls = False
Me.Designer1.ShowDataSourceIcon = True
Me.designer1.LayoutMode = GrapeCity.ActiveReports.Design.LayoutMode.SnapGrid
Me.Designer1.ToolBoxItem = Nothing
End Sub
Reference
Designer Members
GrapeCity.ActiveReports.Design Namespace
Walkthroughs
Creating a Basic End User Report Designer