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GrapeCity.Documents.DX.Windows Assembly / GrapeCity.Documents.DX.Direct2D Namespace / RenderTarget Class / Flush Method / Flush() Method

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    Flush() Method
    In This Topic
    HRESULT ID2D1RenderTarget::Flush([Out, Optional] unsigned longlong* tag1,[Out, Optional] unsigned longlong* tag2)
    Syntax
    'Declaration
     
    Public Overloads Sub Flush() 
    public void Flush()
    See Also