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GrapeCity.Documents.DX.Windows Assembly / GrapeCity.Documents.DX.Direct2D Namespace / RenderTarget Class / CreateBitmap Method

In This Topic
    CreateBitmap Method
    In This Topic
    HRESULT ID2D1RenderTarget::CreateBitmap([In] D2D_SIZE_U size,[In, Optional] const void* srcData,[In] unsigned int pitch,[In] const D2D1_BITMAP_PROPERTIES* bitmapProperties,[Out, Fast] ID2D1Bitmap** bitmap)
    Syntax
    'Declaration
     
    Public Function CreateBitmap( _
       ByVal size As Size2L, _
       ByVal srcData As System.IntPtr, _
       ByVal pitch As System.Integer, _
       ByVal bitmapProperties As BitmapProperties _
    ) As Bitmap
    public Bitmap CreateBitmap( 
       Size2L size,
       System.IntPtr srcData,
       System.int pitch,
       BitmapProperties bitmapProperties
    )

    Parameters

    size
    srcData
    pitch
    bitmapProperties
    See Also