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GrapeCity.Documents.DX.Windows Assembly / GrapeCity.Documents.DX.Direct2D Namespace / ISourceTransform Interface
Properties Methods

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    ISourceTransform Interface Members
    In This Topic

    The following tables list the members exposed by ISourceTransform.

    Public Properties
     NameDescription
     PropertyGets or sets the unmanaged shadow callback. (Inherited from GrapeCity.Documents.DX.ICallbackable)
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    Public Methods
     NameDescription
     Method (Inherited from System.IDisposable)
     MethodDraws the transform to the graphics processing unit (GPU)–based Direct2D pipeline.  
     MethodGets the number of inputs to the transform node. (Inherited from GrapeCity.Documents.DX.Direct2D.ITransformNode)
     MethodPerforms the inverse mapping to MapOutputRectToInputRects. (Inherited from GrapeCity.Documents.DX.Direct2D.ITransform)
     MethodSets the input rectangles for this rendering pass into the transform. (Inherited from GrapeCity.Documents.DX.Direct2D.ITransform)
     MethodAllows a transform to state how it would map a rectangle requested on its output to a set of sample rectangles on its input. (Inherited from GrapeCity.Documents.DX.Direct2D.ITransform)
     MethodProvides a render information interface to the source transform to allow it to specify state to the rendering system. This part of the render information interface is shared with the GPU transform.  
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    See Also