Name | Description | |
---|---|---|
Shadow | Gets or sets the unmanaged shadow callback. (Inherited from GrapeCity.Documents.DX.ICallbackable) |
The following tables list the members exposed by IComputeTransform.
Name | Description | |
---|---|---|
Shadow | Gets or sets the unmanaged shadow callback. (Inherited from GrapeCity.Documents.DX.ICallbackable) |
Name | Description | |
---|---|---|
CalculateThreadgroups | Allows a compute-shader–based transform to select the number of thread groups to execute based on the number of output pixels it needs to fill. | |
Dispose | (Inherited from System.IDisposable) | |
GetInputCount | Gets the number of inputs to the transform node. (Inherited from GrapeCity.Documents.DX.Direct2D.ITransformNode) | |
MapInputRectsToOutputRect | Performs the inverse mapping to MapOutputRectToInputRects. (Inherited from GrapeCity.Documents.DX.Direct2D.ITransform) | |
MapInvalidRect | Sets the input rectangles for this rendering pass into the transform. (Inherited from GrapeCity.Documents.DX.Direct2D.ITransform) | |
MapOutputRectToInputRects | Allows a transform to state how it would map a rectangle requested on its output to a set of sample rectangles on its input. (Inherited from GrapeCity.Documents.DX.Direct2D.ITransform) | |
SetComputeInfo | Sets the render information used to specify the compute shader pass. |