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GrapeCity.Documents.DX.Windows Assembly / GrapeCity.Documents.DX.Direct2D Namespace / IComputeTransform Interface
Properties Methods

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    IComputeTransform Interface Members
    In This Topic

    The following tables list the members exposed by IComputeTransform.

    Public Properties
     NameDescription
     PropertyGets or sets the unmanaged shadow callback. (Inherited from GrapeCity.Documents.DX.ICallbackable)
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    Public Methods
     NameDescription
     MethodAllows a compute-shader–based transform to select the number of thread groups to execute based on the number of output pixels it needs to fill.  
     Method (Inherited from System.IDisposable)
     MethodGets the number of inputs to the transform node. (Inherited from GrapeCity.Documents.DX.Direct2D.ITransformNode)
     MethodPerforms the inverse mapping to MapOutputRectToInputRects. (Inherited from GrapeCity.Documents.DX.Direct2D.ITransform)
     MethodSets the input rectangles for this rendering pass into the transform. (Inherited from GrapeCity.Documents.DX.Direct2D.ITransform)
     MethodAllows a transform to state how it would map a rectangle requested on its output to a set of sample rectangles on its input. (Inherited from GrapeCity.Documents.DX.Direct2D.ITransform)
     MethodSets the render information used to specify the compute shader pass.  
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    See Also