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GrapeCity.Documents.DX.Windows Assembly / GrapeCity.Documents.DX.Direct2D Namespace / FeatureDataD3D10XHardwareOptions Structure / ComputeShadersPlusRawAndStructuredBuffersViaShader4X Field

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    ComputeShadersPlusRawAndStructuredBuffersViaShader4X Field
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    BOOL computeShaders_Plus_RawAndStructuredBuffers_Via_Shader_4_x
    Syntax
    'Declaration
     
    Public ComputeShadersPlusRawAndStructuredBuffersViaShader4X As Bool
    public Bool ComputeShadersPlusRawAndStructuredBuffersViaShader4X
    See Also