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GrapeCity.Documents.DX.Windows Assembly / GrapeCity.Documents.DX.Direct2D.Effects Namespace / DirectionalBlur Class / StandardDeviation Property

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    StandardDeviation Property (DirectionalBlur)
    In This Topic
    Gets or sets the amount of blur to be applied to the image. Default: 1.0f
    Syntax
    'Declaration
     
    Public Property StandardDeviation As System.Single
    public System.float StandardDeviation {get; set;}
    Remarks
    You can compute the blur radius of the kernel by multiplying the standard deviation by 3. The units of both the standard deviation and blur radius are DIPs. A value of zero DIPs disables this effect entirely.
    See Also