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GrapeCity.Documents.DX.Windows Assembly / GrapeCity.Documents.DX.Direct2D Namespace / EffectContext Class / LoadPixelShader Method

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    LoadPixelShader Method
    In This Topic
    HRESULT ID2D1EffectContext::LoadPixelShader([In] const GUID& shaderId,[In, Buffer] const unsigned char* shaderBuffer,[In] unsigned int shaderBufferCount)
    Syntax
    'Declaration
     
    Public Sub LoadPixelShader( _
       ByVal shaderId As System.Guid, _
       ByVal shaderBuffer() As System.Byte _
    ) 
    public void LoadPixelShader( 
       System.Guid shaderId,
       System.byte[] shaderBuffer
    )

    Parameters

    shaderId
    shaderBuffer
    See Also