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GrapeCity.Documents.DX.Windows Assembly / GrapeCity.Documents.DX.Direct2D Namespace / EffectContext Class / IsShaderLoaded Method

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    IsShaderLoaded Method
    In This Topic
    BOOL ID2D1EffectContext::IsShaderLoaded([In] const GUID& shaderId)
    Syntax
    'Declaration
     
    Public Function IsShaderLoaded( _
       ByVal shaderId As System.Guid _
    ) As System.Boolean
    public System.bool IsShaderLoaded( 
       System.Guid shaderId
    )

    Parameters

    shaderId
    See Also