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GrapeCity.Documents.DX.Windows Assembly / GrapeCity.Documents.DX.Direct2D Namespace / EffectContext Class / IsBufferPrecisionSupported Method

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    IsBufferPrecisionSupported Method (EffectContext)
    In This Topic
    BOOL ID2D1EffectContext::IsBufferPrecisionSupported([In] D2D1_BUFFER_PRECISION bufferPrecision)
    Syntax
    'Declaration
     
    Public Function IsBufferPrecisionSupported( _
       ByVal bufferPrecision As BufferPrecision _
    ) As System.Boolean
    public System.bool IsBufferPrecisionSupported( 
       BufferPrecision bufferPrecision
    )

    Parameters

    bufferPrecision
    See Also