CreateResourceTexture Method
In This Topic
HRESULT ID2D1EffectContext::CreateResourceTexture([In, Optional] const GUID* resourceId,[In] const void* resourceTextureProperties,[In, Buffer, Optional] const unsigned char* data,[In, Buffer, Optional] const unsigned int* strides,[In] unsigned int dataSize,[Out, Fast] ID2D1ResourceTexture** resourceTexture)
Syntax
'Declaration
Public Function CreateResourceTexture( _
ByVal As System.Nullable(Of Guid), _
ByVal As System.IntPtr, _
ByVal () As System.Byte, _
ByVal () As System.Integer, _
ByVal As System.Integer _
) As ResourceTexture
public ResourceTexture CreateResourceTexture(
System.Nullable<Guid> ,
System.IntPtr ,
System.byte[] ,
System.int[] ,
System.int
)
Parameters
- resourceId
- resourceTextureProperties
- data
- strides
- dataSize
See Also