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GrapeCity.Documents.DX.Windows Assembly / GrapeCity.Documents.DX.Direct2D Namespace / EffectContext Class / CreateColorContext Method

In This Topic
    CreateColorContext Method (EffectContext)
    In This Topic
    HRESULT ID2D1EffectContext::CreateColorContext([In] D2D1_COLOR_SPACE space,[In, Buffer, Optional] const unsigned char* profile,[In] unsigned int profileSize,[Out, Fast] ID2D1ColorContext** colorContext)
    Syntax
    'Declaration
     
    Public Function CreateColorContext( _
       ByVal space As ColorSpace, _
       ByVal rofileRef() As System.Byte, _
       ByVal profileSize As System.Integer _
    ) As ColorContext
    public ColorContext CreateColorContext( 
       ColorSpace space,
       System.byte[] rofileRef,
       System.int profileSize
    )

    Parameters

    space
    rofileRef
    profileSize
    See Also