In This Topic
The following tables list the members exposed by Device1.
Public Constructors
Public Properties
Public Methods
| Name | Description |
| ClearResources | void ID2D1Device::ClearResources([In] unsigned int millisecondsSinceUse) (Inherited from GrapeCity.Documents.DX.Direct2D.Device) |
| Create | Initializes a new instance of the Device1 class. |
| CreateDeviceContext | HRESULT ID2D1Device::CreateDeviceContext([In] D2D1_DEVICE_CONTEXT_OPTIONS options,[Out, Fast] ID2D1DeviceContext** deviceContext) (Inherited from GrapeCity.Documents.DX.Direct2D.Device) |
| CreateDeviceContext1 | HRESULT ID2D1Device1::CreateDeviceContext([In] D2D1_DEVICE_CONTEXT_OPTIONS options,[Out, Fast] ID2D1DeviceContext1** deviceContext1) |
| CreatePrintControl | HRESULT ID2D1Device::CreatePrintControl([In] IWICImagingFactory* wicFactory,[In] IPrintDocumentPackageTarget* documentTarget,[In, Optional] const D2D1_PRINT_CONTROL_PROPERTIES* printControlProperties,[Out, Fast] ID2D1PrintControl** printControl) (Inherited from GrapeCity.Documents.DX.Direct2D.Device) |
| Dispose | Performs application-defined tasks associated with freeing, releasing, or resetting unmanaged resources. (Inherited from GrapeCity.Documents.DX.DisposeBase) |
| GetFactory | void ID2D1Resource::GetFactory([Out] ID2D1Factory** factory) (Inherited from GrapeCity.Documents.DX.Direct2D.Resource) |
| GetMaximumTextureMemory | unsigned longlong ID2D1Device::GetMaximumTextureMemory() (Inherited from GrapeCity.Documents.DX.Direct2D.Device) |
| GetRenderingPriority | D2D1_RENDERING_PRIORITY ID2D1Device1::GetRenderingPriority() |
| QueryInterface | Overloaded. Query this instance for a particular COM GUID/interface support. (Inherited from GrapeCity.Documents.DX.ComObject) |
| QueryInterfaceOrNull | Overloaded. Query instance for a particular COM GUID/interface support. (Inherited from GrapeCity.Documents.DX.ComObject) |
| SetMaximumTextureMemory | void ID2D1Device::SetMaximumTextureMemory([In] unsigned longlong maximumInBytes) (Inherited from GrapeCity.Documents.DX.Direct2D.Device) |
| SetRenderingPriority | void ID2D1Device1::SetRenderingPriority([In] D2D1_RENDERING_PRIORITY renderingPriority) |
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Public Events
Public Operators
See Also