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GrapeCity.Documents.DX.Windows Assembly / GrapeCity.Documents.DX.Direct2D Namespace / D2D1 Class
Fields Methods

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    D2D1 Class Members
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    The following tables list the members exposed by D2D1.

    Public Fields
     NameDescription
    Public FieldThe default tolerance for geometric flattening operations. http://msdn.microsoft.com/en-us/library/windows/desktop/dd370975%28v=vs.85%29.aspx  
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    Public Methods
     NameDescription
    Public Methodstatic (Shared in Visual Basic)Computes the appropriate flattening tolerance to pass to APIs that take a flattening tolerance (for instance, DeviceContext.CreateFilledGeometryRealization).  
    Public Methodstatic (Shared in Visual Basic)float D2D1ComputeMaximumScaleFactor([In] const D2D_MATRIX_3X2_F* matrix)  
    Public Methodstatic (Shared in Visual Basic)D2D_COLOR_F D2D1ConvertColorSpace([In] D2D1_COLOR_SPACE sourceColorSpace,[In] D2D1_COLOR_SPACE destinationColorSpace,[In] const D2D_COLOR_F* color)  
    Public Methodstatic (Shared in Visual Basic)HRESULT D2D1CreateDevice([In] IDXGIDevice* dxgiDevice,[In, Optional] const D2D1_CREATION_PROPERTIES* creationProperties,[Out, Fast] ID2D1Device** d2dDevice)  
    Public Methodstatic (Shared in Visual Basic)HRESULT D2D1CreateDeviceContext([In] IDXGISurface* dxgiSurface,[In, Optional] const D2D1_CREATION_PROPERTIES* creationProperties,[Out, Fast] ID2D1DeviceContext** d2dDeviceContext)  
    Public Methodstatic (Shared in Visual Basic)HRESULT D2D1CreateFactory([In] D2D1_FACTORY_TYPE factoryType,[In] const GUID& riid,[In, Optional] const D2D1_FACTORY_OPTIONS* pFactoryOptions,[Out] void** ppIFactory)  
    Public Methodstatic (Shared in Visual Basic)BOOL D2D1InvertMatrix([InOut] D2D_MATRIX_3X2_F* matrix)  
    Public Methodstatic (Shared in Visual Basic)BOOL D2D1IsMatrixInvertible([In] const D2D_MATRIX_3X2_F* matrix)  
    Public Methodstatic (Shared in Visual Basic)void D2D1SinCos([In] float angle,[Out] float* s,[Out] float* c)  
    Public Methodstatic (Shared in Visual Basic)float D2D1Vec3Length([In] float x,[In] float y,[In] float z)  
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    See Also