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GrapeCity.Documents.DX.Windows Assembly / GrapeCity.Documents.DX.Direct2D Namespace / CustomVertexBufferProperties Class / InputSignature Property

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    InputSignature Property
    In This Topic
    The vertex shader bytecode to use as a signature.
    Syntax
    'Declaration
     
    Public Property InputSignature As System.Byte()
    public System.byte[] InputSignature {get; set;}
    See Also