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GrapeCity.Documents.DX.Windows Assembly / GrapeCity.Documents.DX.Direct2D Namespace / Bitmap1 Class / Create Method / Create(DeviceContext,Size2L,DataStream,Int32) Method
an instance of RenderTarget
The dimension of the bitmap to create in pixels.
A pointer to the memory location of the image data, or NULL to create an uninitialized bitmap.
The byte count of each scanline, which is equal to (the image width in pixels * the number of bytes per pixel) + memory padding. If srcData is NULL, this value is ignored. (Note that pitch is also sometimes called stride.)

In This Topic
    Create(DeviceContext,Size2L,DataStream,Int32) Method
    In This Topic
    Creates a Direct2D bitmap from a pointer to in-memory source data.
    Syntax
    'Declaration
     
    Public Overloads Shared Function Create( _
       ByVal deviceContext As DeviceContext, _
       ByVal size As Size2L, _
       ByVal dataStream As DataStream, _
       ByVal pitch As System.Integer _
    ) As Bitmap1
    public static Bitmap1 Create( 
       DeviceContext deviceContext,
       Size2L size,
       DataStream dataStream,
       System.int pitch
    )

    Parameters

    deviceContext
    an instance of RenderTarget
    size
    The dimension of the bitmap to create in pixels.
    dataStream
    A pointer to the memory location of the image data, or NULL to create an uninitialized bitmap.
    pitch
    The byte count of each scanline, which is equal to (the image width in pixels * the number of bytes per pixel) + memory padding. If srcData is NULL, this value is ignored. (Note that pitch is also sometimes called stride.)
    See Also