AppendFrame(BilevelBitmap,Int32,Int32,GifDisposalMethod,Int32,Boolean) Method
In This Topic
Writes the specified
BilevelBitmap to the output stream as the next frame.
Syntax
'Declaration
Public Overloads Sub AppendFrame( _
ByVal As BilevelBitmap, _
Optional ByVal As System.Integer, _
Optional ByVal As System.Integer, _
Optional ByVal As GifDisposalMethod, _
Optional ByVal As System.Integer, _
Optional ByVal As System.Boolean _
)
public void AppendFrame(
BilevelBitmap ,
System.int ,
System.int ,
GifDisposalMethod ,
System.int ,
System.bool
)
Parameters
- bitmap
- The source BilevelBitmap.
- x
- The x-coordinate of the frame on the Logical Screen.
- y
- The y-coordinate of the frame on the Logical Screen.
- disposalMethod
- Specifies the way in which the frame has to be treated after being displayed.
- delayTime
- The number of hundredths (1/100) of a second to wait before continuing.
- userInput
- Indicates whether or not user input is expected before continuing.
See Also