CalculateThreadgroups Method (IComputeTransform)
In This Topic
Allows a compute-shader–based transform to select the number of thread groups to execute based on the number of output pixels it needs to fill.
Syntax
'Declaration
Sub CalculateThreadgroups( _
ByVal As RectL, _
ByRef As System.Integer, _
ByRef As System.Integer, _
ByRef As System.Integer _
)
void CalculateThreadgroups(
RectL ,
out System.int ,
out System.int ,
out System.int
)
Parameters
- outputRect
- dimensionX
- dimensionY
- dimensionZ
See Also