FillOpacityMask Method (DeviceContext)
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No documentation.
Overload List
Overload | Description |
FillOpacityMask(Bitmap,Brush) | No documentation. |
FillOpacityMask(Bitmap,Brush,Nullable<RectF>,Nullable<RectF>) | void ID2D1DeviceContext::FillOpacityMask([In] ID2D1Bitmap* opacityMask,[In] ID2D1Brush* brush,[In, Optional] const D2D_RECT_F* destinationRectangle,[In, Optional] const D2D_RECT_F* sourceRectangle) |
FillOpacityMask(Bitmap,Brush,OpacityMaskContent) | Applies the opacity mask described by the specified bitmap to a brush and uses that brush to paint a region of the render target. (Inherited from GrapeCity.Documents.DX.Direct2D.RenderTarget) |
FillOpacityMask(Bitmap,Brush,OpacityMaskContent,Nullable<RectF>,Nullable<RectF>) | void ID2D1RenderTarget::FillOpacityMask([In] ID2D1Bitmap* opacityMask,[In] ID2D1Brush* brush,[In] D2D1_OPACITY_MASK_CONTENT content,[In, Optional] const D2D_RECT_F* destinationRectangle,[In, Optional] const D2D_RECT_F* sourceRectangle) (Inherited from GrapeCity.Documents.DX.Direct2D.RenderTarget) |
See Also