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DS.Documents.DX.Windows Assembly / GrapeCity.Documents.DX.Direct2D Namespace / DeviceContext Class / FillOpacityMask Method

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    FillOpacityMask Method (DeviceContext)
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    Overload List
    OverloadDescription
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    void ID2D1DeviceContext::FillOpacityMask([In] ID2D1Bitmap* opacityMask,[In] ID2D1Brush* brush,[In, Optional] const D2D_RECT_F* destinationRectangle,[In, Optional] const D2D_RECT_F* sourceRectangle)  
    Applies the opacity mask described by the specified bitmap to a brush and uses that brush to paint a region of the render target. (Inherited from GrapeCity.Documents.DX.Direct2D.RenderTarget)
    void ID2D1RenderTarget::FillOpacityMask([In] ID2D1Bitmap* opacityMask,[In] ID2D1Brush* brush,[In] D2D1_OPACITY_MASK_CONTENT content,[In, Optional] const D2D_RECT_F* destinationRectangle,[In, Optional] const D2D_RECT_F* sourceRectangle) (Inherited from GrapeCity.Documents.DX.Direct2D.RenderTarget)
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