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Creates a loop between two keyframes.
public void RepeatBetweenKeyframes(KeyFrame startKeyframe, KeyFrame endKeyframe, double cRepetition, RepeatMode repeatMode, Storyboard2.LoopIterationChangedDelegate iterationChangedHandler, IntPtr id, bool fRegisterForNextAnimationEvent)
Public Sub RepeatBetweenKeyframes(startKeyframe As KeyFrame, endKeyframe As KeyFrame, cRepetition As Double, repeatMode As RepeatMode, iterationChangedHandler As Storyboard2.LoopIterationChangedDelegate, id As IntPtr, fRegisterForNextAnimationEvent As Boolean)
| Type | Name | Description |
|---|---|---|
| KeyFrame | startKeyframe | The keyframe at which the loop is to begin. |
| KeyFrame | endKeyframe | The keyframe at which the loop is to end. endKeyframe must not occur earlier in the storyboard than startKeyframe. |
| double | cRepetition | The number of times the loop is to be repeated; the last iteration of a loop can terminate fractionally between keyframes. |
| RepeatMode | repeatMode | The pattern for the loop iteration. |
| Storyboard2.LoopIterationChangedDelegate | iterationChangedHandler | The handler for each loop iteration event. |
| IntPtr | id | The loop ID to pass to iterationChangeHandler. |
| bool | fRegisterForNextAnimationEvent | If true, specifies that iterationChangeHandler will be incorporated into the estimate of the time interval until the next animation event that is returned by the IUIAnimationManager2::EstimateNextEventTime method. |